Upcoming Events
Unite 2010
11/10 - 11/12 @ Montréal, Canada

GDC China
12/5 - 12/7 @ Shanghai, China

Asia Game Show 2010
12/24 - 12/27  

GDC 2011
2/28 - 3/4 @ San Francisco, CA

More events...
Quick Stats
44 people currently visiting GDNet.
2406 articles in the reference section.

Help us fight cancer!
Join SETI Team GDNet!
Link to us Events 4 Gamers
Home » Books » Game Design
Intel sponsors gamedev.net search:
Books @ GameDev.net For more information on this topic, see:
Our Game Design articles, links, and source code.
Our Game Design forum.
Level design (3 listings)
Outside the Box (2 listings)
Books not directly related to game design, but that provide valuable insight.
 
(Click on the book title or cover for complete details)
Book Info  [Sort by: Rating | Title | Date published] Buy it now
A Theory of Fun for Game Design
by Raph Koster
Published: November 2004
Rating:
Amazon.com
Amazon.co.uk
Amazon.ca
Amazon.de
Amazon.fr
Andrew Rollings and Ernest Adams on Game Design
by Andrew Rollings and Ernest Adams
Published: May 2003
Rating:
New Riders
Amazon.com
Amazon.co.uk
Amazon.ca
Amazon.de
Amazon.fr
Creating Emotion in Games:The Art and Craft of Emotioneering
by David Freeman
Published: September 2003
Rating:
New Riders
Amazon.com
Amazon.co.uk
Amazon.ca
Amazon.de
Amazon.fr
Game Writing Handbook
by Rafael Chandler
Published: May 2007
Rating:
Amazon.com
Amazon.co.uk
Amazon.ca
Amazon.de
Amazon.fr
The Art of Game Design: A book of lenses
by Jesse Schell
Published: August 2008
Rating:
Amazon.com
Amazon.co.uk
Amazon.ca
Amazon.de
Amazon.fr
Game Design Perspectives
by Francois Dominic Laramee
Published: May 2002
Rating:
Charles River Media
Amazon.com
Amazon.co.uk
Amazon.ca
Amazon.de
Amazon.fr
Ultimate Game Design
by Tom Meigs
Published: May 2003
Rating:
Amazon.com
Amazon.co.uk
Amazon.ca
Amazon.de
Amazon.fr
Chris Crawford on Interactive Storytelling
by Chris Crawford
Published: October 2004
Rating:
New Riders
Amazon.com
Amazon.co.uk
Amazon.ca
Amazon.de
Amazon.fr
Designing Virtual Worlds
by Richard Bartle
Published: July 2003
Rating:
New Riders
Amazon.com
Amazon.co.uk
Amazon.ca
Amazon.de
Amazon.fr
Game Architecture and Design: A New Edition
by Andrew Rollings, Dave Morris
Published: October 2003
Rating:
New Riders
Amazon.com
Amazon.co.uk
Amazon.ca
Amazon.de
Amazon.fr
Game Design, 2nd Ed.
by Bob Bates
Published: September 2004
Rating:
Course Technology PTR
Amazon.com
Amazon.co.uk
Amazon.ca
Amazon.de
Amazon.fr
Game Design: Art and Business of Creating Games
by Bob Bates
Published: April 2001
Rating:
Course Technology PTR
Amazon.com
Amazon.co.uk
Amazon.ca
Amazon.de
Amazon.fr
Game Interface Design
by Brent Fox
Published: December 2004
Rating:
Course Technology PTR
Amazon.com
Amazon.co.uk
Amazon.ca
Amazon.de
Amazon.fr
Online Game Interactivity Theory
by Markus Friedl
Published: October 2002
Rating:
Charles River Media
Amazon.com
Amazon.co.uk
Amazon.ca
Amazon.de
Amazon.fr
Postmortems from Game Developer
by Austin Grossman
Published: February 2003
Rating:
Amazon.com
Amazon.co.uk
Amazon.ca
Amazon.de
Amazon.fr
The Design of Design: Essays from a Computer Scientist
by Frederick P. Brooks
Published: April 2010
Rating:
Addison-Wesley
Amazon.com
Amazon.co.uk
Amazon.ca
Amazon.de
Amazon.fr
Developer's Guide to Computer Game Design
by John Scott Lewinski
Published: November 1999
Rating:
Amazon.com
Amazon.co.uk
Amazon.ca
Amazon.de
Amazon.fr
Game Design For Teens
by Les Pardew and Alpine Studios
Published: October 2004
Rating:
Course Technology PTR
Amazon.com
Amazon.co.uk
Amazon.ca
Amazon.de
Amazon.fr
Rules of Play : Game Design Fundamentals
by Katie Salen, Eric Zimmerman
Published: October 2003
Rating:
Amazon.com
Amazon.co.uk
Amazon.ca
Amazon.de
Amazon.fr
Swords & Circuitry
by Neal Hallford, Jana Hallford
Published: June 2001
Rating:
Course Technology PTR
Amazon.com
Amazon.co.uk
Amazon.ca
Amazon.de
Amazon.fr
Challenges for Game Designers
by Brenda Brathwaite, Ian Schreiber
Published: August 2008
Rating:
Charles River Media
Amazon.com
Amazon.co.uk
Amazon.ca
Amazon.de
Amazon.fr
Digital Storytelling
by Carolyn Handler Miller
Published: August 2004
Rating:
Amazon.com
Amazon.co.uk
Amazon.ca
Amazon.de
Amazon.fr
Game Design: Theory and Practice
by Richard Rouse
Published: February 2001
Rating:
Amazon.com
Amazon.co.uk
Amazon.ca
Amazon.de
Amazon.fr
Chris Crawford on Game Design
by Chris Crawford
Published: June 2003
Rating:
New Riders
Amazon.com
Amazon.co.uk
Amazon.ca
Amazon.de
Amazon.fr
Patterns in Game Design
by Staffan Bjork, Jussi Holopainen
Published: December 2004
Rating:
Charles River Media
Amazon.com
Amazon.co.uk
Amazon.ca
Amazon.de
Amazon.fr
Developing Online Games: An Insiders Guide
by Jessica Mulligan, Bridgette Patrovsky
Published: March 2003
Rating:
New Riders
Amazon.com
Amazon.co.uk
Amazon.ca
Amazon.de
Amazon.fr
Game Design Foundations
by Roger E. Pedersen
Published: February 2003
Rating:
Amazon.com
Amazon.co.uk
Amazon.ca
Amazon.de
Amazon.fr
Character Development and Storytelling for Games
by Lee Sheldon
Published: June 2004
Rating:
Course Technology PTR
Amazon.com
Amazon.co.uk
Amazon.ca
Amazon.de
Amazon.fr
Designing Character-Based Console Games
by Mark Davies
Published: February 2007
Rating:
Charles River Media
Amazon.com
Amazon.co.uk
Amazon.ca
Amazon.de
Amazon.fr
Digital Illusion
by Clark Dodsworth
Published: August 1997
Rating:
Addison-Wesley
Amazon.com
Amazon.co.uk
Amazon.ca
Amazon.de
Amazon.fr
Game Design Workshop
by Tracy Fullerton, Christopher Swain, Steven Hoffman
Published: February 2004
Rating:
Amazon.com
Amazon.co.uk
Amazon.ca
Amazon.de
Amazon.fr
Game Design: Theory and Practice, 2nd Ed.
by Richard Rouse III
Published: September 2004
Rating:
Amazon.com
Amazon.co.uk
Amazon.ca
Amazon.de
Amazon.fr
Gameplay and Design
by Kevin Oxland
Published: August 2004
Rating:
Addison-Wesley
Amazon.com
Amazon.co.uk
Amazon.ca
Amazon.de
Amazon.fr
Games and Information: An Introduction to Game Theory
by Eric Rasmusen
Published: May 2001
Rating:
Amazon.com
Amazon.co.uk
Amazon.ca
Amazon.de
Amazon.fr
Gender Inclusive Game Design: Expanding The Market
by Sheri Graner Ray
Published: September 2003
Rating:
Charles River Media
Amazon.com
Amazon.co.uk
Amazon.ca
Amazon.de
Amazon.fr
Interactive Storytelling
by Andrew S. Glassner
Published: March 2004
Rating:
Amazon.com
Amazon.co.uk
Amazon.ca
Amazon.de
Amazon.fr
The Design of Everyday Things
by Donald A. Norman
Published: September 2002
Rating:
Amazon.com
Amazon.co.uk
Amazon.ca
Amazon.de
Amazon.fr
Designing 3D Games That Sell!
by Luke Ahearn
Published: April 2001
Rating:
Charles River Media
Amazon.com
Amazon.co.uk
Amazon.ca
Amazon.de
Amazon.fr