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Home » Books » Programming » Math and Physics
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Book Info  [Sort by: Rating | Title | Date published] Buy it now
3D Math Primer for Graphics and Game Development
by Fletcher Dunn, Ian Parberry
Published: June 2002
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Essential Mathematics for Games and Interactive Applications
by James Van Verth, Lars Bishop
Published: March 2004
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Real-Time Collision Detection
by Christer Ericson
Published: November 2004
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Feynman Lectures On Physics
by Richard Feynman
Published: June 1970
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Addison-Wesley
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Game Physics
by David H. Eberly
Published: November 2003
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Game Physics, Second Edition
by David H. Eberly
Published: April 2010
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Vector Game Math Processors
by James C. Leiterman
Published: December 2002
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Mathematics and Physics for Programmers
by Danny Kodicek
Published: May 2005
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Charles River Media
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Mathematics for 3D Game Programming and Computer Graphics
by Eric Lengyel
Published: December 2001
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Mathematics for 3D Game Programming and Computer Graphics, 2nd Ed
by Eric Lengyel
Published: November 2003
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Mathematics for Game Developers
by Christopher Tremblay
Published: June 2004
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Course Technology PTR
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Physics for Game Developers
by David M Bourg
Published: November 2001
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Physics Modeling for Game Programmers
by David Conger
Published: August 2004
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Collision Detection in Interactive 3D Environments
by Gino van den Bergen
Published: November 2003
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Infinite Game Universe: Mathematical Techniques
by Guy W. Lecky-Thompson
Published: June 2001
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Charles River Media
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Beginning Math and Physics for Game Programmers
by Wendy Stahler
Published: March 2004
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New Riders
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Fundamentals of Physics (6th Ed., Vol 1)
by David Halliday, Jearl Walker, Robert Resnick
Published: May 2000
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Cloth Modeling and Animation
by Donald H. House, David E. Breen
Published: June 2000
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Focus On Curves and Surfaces
by Kelly Dempski
Published: November 2002
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Mathematics for Computer Graphics Applications
by Michael E. Mortenson
Published: August 1999
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Physics for Game Programmers
by Grant Palmer
Published: April 2005
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