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Home » Books » Game Design
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Level design (3 listings)
Outside the Box (2 listings)
Books not directly related to game design, but that provide valuable insight.
 
(Click on the book title or cover for complete details)
Book Info  [Sort by: Rating | Title | Date published] Buy it now
A Theory of Fun for Game Design
by Raph Koster
Published: November 2004
Rating:
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Andrew Rollings and Ernest Adams on Game Design
by Andrew Rollings and Ernest Adams
Published: May 2003
Rating:
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Creating Emotion in Games:The Art and Craft of Emotioneering
by David Freeman
Published: September 2003
Rating:
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Game Writing Handbook
by Rafael Chandler
Published: May 2007
Rating:
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The Art of Game Design: A book of lenses
by Jesse Schell
Published: August 2008
Rating:
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Game Design Perspectives
by Francois Dominic Laramee
Published: May 2002
Rating:
Charles River Media
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Ultimate Game Design
by Tom Meigs
Published: May 2003
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Chris Crawford on Interactive Storytelling
by Chris Crawford
Published: October 2004
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Designing Virtual Worlds
by Richard Bartle
Published: July 2003
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Game Architecture and Design: A New Edition
by Andrew Rollings, Dave Morris
Published: October 2003
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Game Design, 2nd Ed.
by Bob Bates
Published: September 2004
Rating:
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Game Design: Art and Business of Creating Games
by Bob Bates
Published: April 2001
Rating:
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Game Interface Design
by Brent Fox
Published: December 2004
Rating:
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Online Game Interactivity Theory
by Markus Friedl
Published: October 2002
Rating:
Charles River Media
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Postmortems from Game Developer
by Austin Grossman
Published: February 2003
Rating:
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The Design of Design: Essays from a Computer Scientist
by Frederick P. Brooks
Published: April 2010
Rating:
Addison-Wesley
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Developer's Guide to Computer Game Design
by John Scott Lewinski
Published: November 1999
Rating:
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Game Design For Teens
by Les Pardew and Alpine Studios
Published: October 2004
Rating:
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Rules of Play : Game Design Fundamentals
by Katie Salen, Eric Zimmerman
Published: October 2003
Rating:
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Swords & Circuitry
by Neal Hallford, Jana Hallford
Published: June 2001
Rating:
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Challenges for Game Designers
by Brenda Brathwaite, Ian Schreiber
Published: August 2008
Rating:
Charles River Media
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Digital Storytelling
by Carolyn Handler Miller
Published: August 2004
Rating:
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Game Design: Theory and Practice
by Richard Rouse
Published: February 2001
Rating:
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Chris Crawford on Game Design
by Chris Crawford
Published: June 2003
Rating:
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Patterns in Game Design
by Staffan Bjork, Jussi Holopainen
Published: December 2004
Rating:
Charles River Media
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Developing Online Games: An Insiders Guide
by Jessica Mulligan, Bridgette Patrovsky
Published: March 2003
Rating:
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Game Design Foundations
by Roger E. Pedersen
Published: February 2003
Rating:
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Character Development and Storytelling for Games
by Lee Sheldon
Published: June 2004
Rating:
Course Technology PTR
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Designing Character-Based Console Games
by Mark Davies
Published: February 2007
Rating:
Charles River Media
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Digital Illusion
by Clark Dodsworth
Published: August 1997
Rating:
Addison-Wesley
Amazon.com
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Game Design Workshop
by Tracy Fullerton, Christopher Swain, Steven Hoffman
Published: February 2004
Rating:
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Game Design: Theory and Practice, 2nd Ed.
by Richard Rouse III
Published: September 2004
Rating:
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Gameplay and Design
by Kevin Oxland
Published: August 2004
Rating:
Addison-Wesley
Amazon.com
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Games and Information: An Introduction to Game Theory
by Eric Rasmusen
Published: May 2001
Rating:
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Gender Inclusive Game Design: Expanding The Market
by Sheri Graner Ray
Published: September 2003
Rating:
Charles River Media
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Interactive Storytelling
by Andrew S. Glassner
Published: March 2004
Rating:
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The Design of Everyday Things
by Donald A. Norman
Published: September 2002
Rating:
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Designing 3D Games That Sell!
by Luke Ahearn
Published: April 2001
Rating:
Charles River Media
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