Interview with Atomic Elbow
The CMP Game Group (producer of Game Developer magazine, Gamasutra.com, and the Game Developers Conference) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers. They saw how the Sundance Film Festival benefited the independent film community, and wanted to create a similar event for independent game developers as well as the student population of game developers.
John Dexter, aka d000hg, sat down with Simon Jacoby from Atomic Elbow to discuss their IGF entry Crazy Ball, which was nominated for Technical Excellence.
Who are you and how were you involved in Crazy Ball's development?
Congratulations on reaching the finals. What caused you to enter to enter in the first place, and did you hope to do so well?
There seem to be a disproportionate number of Swedish game programmers compared to other European countries - I've certainly noticed a lot on Gamedev.net. Any idea why?
How and when did your team get together? Can you give a brief history of the team?
Are you guys working as indies full-time, or around other jobs/studies?
Would you say your team runs more like a company, or more like a group of people making games for fun?
How does your team communicate - do you rely on the internet or are you close enough together to have 'real meetings'? How large is your team by the way?
Where did the idea for the project come from originally, and has it changed much since its conception?
What were the biggest obstacles to making this game, and how did you overcome them?
What were the best and worst points of development?
How long have you been working on this game?
What do you think makes your game stand out? Is this intentional?
What have you learned from this project?
What are your goals for the future and how has making the IGF finals changed things for you?
Can you tell us how many copies of Crazy Ball have been downloaded - and do you have a target in mind for 2006?
What tools and 3rd-party libraries/software do you use for programming, modelling, artwork etc?
Finally - what's next for Atomic Elbow? Are there more games on the way yet?
Thanks again - I'll leave you to get back to your development now!
Interview conducted by John Dexter