Interview with EvStream
The CMP Game Group (producer of Game Developer magazine, Gamasutra.com, and the Game Developers Conference) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers. They saw how the Sundance Film Festival benefited the independent film community, and wanted to create a similar event for independent game developers as well as the student population of game developers.
One of the developers behind Armada Online was able to take some time form his busy schedule to chat online with me about the game that's been nominated for Technical Excellence.
Who are you and how were you involved in Armada Online?
Congrats on making the IGF finals. What made you decide to enter Armada Online in to the IGF?
What's different in Armada Online, besides the online aspect of course, from Armada?
What's the main goal that people are working towards when playing Armada Online?
What were some of the design issues that arose when moving the game to an online platform?
How difficult is it to manage the online community? Are there ever any problems with players causing trouble for other players in the game?
What technology drives the online aspect of Armada?
And the game itself?
What tools were used to help aid in development?
How long was the game in development and were there any major production issues that had to be overcome?
Is there any certain technique or equation to playtesting that you guys use to help you keep all the variables of the game in balance when adding/changing features?
What about Armada Online do you think earned it a spot in the technical excellence category?
What's next for Armada Online?
Is there anything else about Armada Online you would like to reveal to other developers?
Great. Thanks for taking the time to chat Mark. See you at the conference and good luck
Interview conducted by Drew "Gaiiden" Sikora