Interview with Large Animal Games
The CMP Game Group (producer of Game Developer magazine, Gamasutra.com, and the Game Developers Conference) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers. They saw how the Sundance Film Festival benefited the independent film community, and wanted to create a similar event for independent game developers as well as the student population of game developers.
Large Animal Games has been running strong in the IGF for the past three years, starting with AlphaQUEUE in 2004, then RocketBowl in 2005, which was awarded the prize for Technical Excellence in the Open Category. I had the pleasure of sitting down with Wade and Brad once again to discuss their newest finalist, Saints & Sinners Bowling, nominated for Technical Excellence and Innovation in Audio.
Who are you and what was your role in S&SB?
Congrats on making it to your third IGF. How's it feel this time around knowing that you guys are up for Technical Excellence and not just maybe winning one of the awards?
So do you guys feel the IGF's evolution is well on its way? Are there any change to the competition you would view as positive after 3 years of experiencing it?
So you have Saints & Sinners from Saints & Sinners Bingo , and bowling from RocketBowl ... what made you guys decide to bring the two together?
Would you consider Saints & Sinners to be a franchise now? Or was this just and experiment in combining two popular games?
What's the idea behind the theme of saints and sinners?
What's your most enjoyable part of the game and how did that feature come about?
During the development of S&SB what were some major issues that caused problems and how were they solved?
What tools/technology was used for the creation of S&SB ?
What's the one thing about the way you develop games that you think helps you do your job best?
How has game development on the east coast changed in the last few years?
What's next for Large Animal?
Well good luck at GDC!
Interview conducted by Drew "Gaiiden" Sikora