Interview with Peter Stock
The CMP Game Group (producer of Game Developer magazine, Gamasutra.com, and the Game Developers Conference) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers. They saw how the Sundance Film Festival benefited the independent film community, and wanted to create a similar event for independent game developers as well as the student population of game developers.
Peter Stock, the creator of Armadillo Run, took some time to answer a few questions about his game, which is his first finished project and has been nominated for the Seumas McNally Grand Prize as well as the Design Innovation Award.
Who are you and how were you involved in Armadillo Run?
What made you switch to the games industry? Or have you just always wanted to make a game?
This being your first game, how does it feel getting multiple nominations from the IGF? What made you enter the game in the first place?
Where did the idea for Armadillo Run come from?
Cool idea - was getting it to work the way you wanted harder than you anticipated?
Did you roll your own physics or use some existing code such as commercial or open source?
Have you played the other finalist, RoboBlitz, which is also based around game play physics? What are your thoughts on that game?
Although Armadillo Run isn't complex enough to need a dedicated card like Ageia's PhysX, what are you thoughts on such technology?
Once the physics were in place, what was the hardest part about building the game around them?
Is there anything you didn't implement in the game that you wished you could? Why?
What was used to make the game (language, graphics, etc) and what tools aided in development?
What were some of the motivational techniques you used to keep yourself on track and get the game done?
Is there anything else about Armadillo Run you would like to reveal to other developers?
What's next for you?
Any advice to give to people looking to switch careers like you?
Best of luck to Peter at GDC!
Interview conducted by Drew Sikora