Interview with Queasy Games
The CMP Game Group (producer of Game Developer magazine, Gamasutra.com, and the Game Developers Conference) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers. They saw how the Sundance Film Festival benefited the independent film community, and wanted to create a similar event for independent game developers as well as the student population of game developers.
I chatted with the sole developer from Queasy Games, maker of the multiply-nominated game Everyday Shooter, which is in the running for the Seumas McNally Grand Prize, Design Innovation Award and Excellence in Audio.
Who are you and how were you involved in Everyday Shooter?
Congrats on your multiple nominations - what made you enter Everyday Shooter into the IGF?
Where did the inspiration for Everyday Shooter come from?
What inspired the musical aspect of the game? Was that an early decision or something that came about later on in development?
Did you enjoy working on this game yourself or would you have preferred a small team or partner? Why?
So in working alone what do you think was the hardest part of making Everyday Shooter a reality?
Was there anything that happened during development that you would like to reveal to other developers as a caution?
What was used to make Everyday Shooter and what tools aided in development?
Is there anything else about Everyday Shooter you would like to reveal to other developers?
So how do you view the indie game scene now versus back when you started making games?
Any plans yet beyond Everyday Shooter?
Well good luck at GDC and I'll see you there
Interview conducted by Drew Sikora