Interview with Slitherine Software
The CMP Game Group (producer of Game Developer magazine, Gamasutra.com, and the Game Developers Conference) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers. They saw how the Sundance Film Festival benefited the independent film community, and wanted to create a similar event for independent game developers as well as the student population of game developers.
The team over at Slitherine Software have been mighty busy since their last IGF appearance in 2005 and their latest offering, Arcane Legions, has brought them back to the event this year. I caught up with them to learn what's new since last time we talked.
 Who are you and how were you involved in the Arcane Legions?
 Congrats on being nominated once again. Did you guys submit anything since your last entry or have you been busy with Arcane Legions?
 What do you guys think of the competition now? Do you feel the IGF is heading in the right direction?
 What was the inspiration behind Arcane Legions?
 What else besides the fantasy aspect sets this game apart from Legion Arena?
 Is there anything in the past two years that has helped you guys to improve your motion capture techniques?
 What advice would you give developers looking to use mocap in their games?
 Is there anything that happened during development you'd like to reveal to other developers as a caution?
 What was the biggest thing you pulled from your experience working on Legion Arena to apply with Arcane Legions?
 What was used to make the game, and what tools aided in development?
 You guys have gotten used to having such huge armies at play in your game, but what's one thing about it you've found that makes it tough from a design/technical perspective?
 Is there anything else about Arcane Legions you would like to reveal to other developers?
 How do you guys see the indie scene these days versus back when we last talked in 05?
 What's next after Arcane Legions for you guys?
 Well good luck once again this year guys, and I'll see you out there in March
Interview conducted by Drew Sikora
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