Welcome to GameDev.net's sixth Four Elements competition!
If you're new to Four Elements, welcome! Four Elements (or "4E," as many
of us call it) is GameDev.net's biggest annual competition, running for about half
a year. We give you four "elements," and
you go off and make a game based around them. Piece of cake, huh? There's not really
that much more to it - you can use whatever
you can (legally) get your hands on to
make your entry, and at the end of the contest, we'll
judge it for things like stability and originality. Submit one of the best
entries, and you'll find yourself receiving a prize!
If you've seen Four Elements before, then once again you'll see we've tweaked
the rules to further balance the contest. The most notable change this year is the
addition of Mac and Linux as optional target platforms, which should open the field
a bit more (though to be clear, you don't get any extra points for supporting multiple
platforms). The minimum spec has also been raised again. The elements are, as usual,
different, but many of you will be happy to hear that they're less abstract than
4E5.
Schedule
Elements Announced: |
Submissions Due: |
Judging: |
Winners Announced: |
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