Chicken Little
Design Document
Revision History
Aug 16, 2000 |
|
initial revision |
Aug 30, 2000 |
|
Expanded music/sound requirements |
Aug 31, 2000 |
|
Schedule format. |
Audio requirements
Level, story sequence music
One song for each level in story mode, associated with the back drop. can have ambient sounds in music appropriate to the back drop. in head-to-head back drop selection brings the music with it. (looping)
Dynamic music for in-game songs by jumping to extra patterns for defeat/victory conditions during play. At minimal, the music should pick up pace when your playing area is getting full. Also, the story sequence music could differ slightly from in-game music, even if some patterns and all samples are shared.
Detail: With 2 players on the same machine, the music will pick up the pace when either playing area is getting full, and always play the victory theme no matter who wins.
Week 1 - Sept 1-3, 2000
Week 2 - Sept 4-10, 2000
Week 3 - Sept 11-17, 2000
- Finish in-game music for Turkey Lurkey setting, with extra dynamic patterns (at least pick up pace).
- [Sound] Rotate piece
- [Sound] Piece touches down (eggs, stone)
- [Sound] Eggs hatch and disappear
- [Sound] Uncontrolled piece dumped on you (eggs, stone)
- [Sound] Multiple pieces dumped on you (eggs, stones)
- [Sound] Sound/voices for achieving combos/dual matches
- [Sound] Those sounds you get when you enter your high score, or when choosing menu options.
Week 4 - Sept 18-24, 2000
- [Music] Menu music - during title screen and while selecting menu options
- [Music] 1 or 2 in game tracks
Week 5 - Sept 25-29, 2000
Post-alpha 1
- [Music] Remaining in-game music
- [Music] Prologue theme, Epilogue - intro/ending cutscenes
- [Music] Highscore table theme - horray!
- [Music] Elavator theme - paused, in-game menu... could be the theme song instead.
- [Music] Credits theme - all of 10 seconds long :)
- [Music] Victory theme - when player wins (very short)
- [Music] Defeat theme - continue? 10, 9, 8...
- [Sound] Sound for each special event (quake, icestorm, fireball)
- [Voice] Possibly spoken words for cutscenes (narrator)
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