[Game pieces] "Primary egg" indicator (which egg rotates about which egg, puyo uses a blinking white outline)
[Concept art] Work on new character sketches, including Foxy in other outfit.
Week 2 - Sept 4-10, 2000
[Game pieces] Crumbling stone, 3 states plus tweens.
[Game pieces] Match animation. Eggs hatch and little birds (dinosaurs, toys, whatever - may vary for different types/colors of eggs) fly off the screen. Remaining egg shell pieces fade out. Possibly something a bit simpler than that.
[Backdrop] Turkey Lurkey location
Frame overlay graphic, defines playing areas...
[UI] Mouse cursors
[UI] Menu system font (large, textured)
Week 3 - Sept 11-17, 2000
[Characters] Finish in-game character animations for Turkey Lurkey and Chicken Little
Week 4 - Sept 18-24, 2000
Title screen
Week 5 - Sept 25-29, 2000
Post-alpha 1
Character artwork (cartoony, animated).
Concept sketches
Portrait - winning, losing, neutral, tweens
Full body - for cutscene, animated talking and movement
Game pieces (3d rendered, animated).
Textured eggs
Treasure chest closed, opened to reveal each bonus (paint brush, horseshoe, gold), opening frames.
Special events
Fire ball - horizontal from left or right (additive blend)
Ice storm - hail with movement trail (additive blend)
Quake - "eats" up one column of eggs (overlayed animation)
Backdrops. Very colorful, high quality, some animation. Shared between cutscenes and puzzle backdrops.
One for each level of story mode (6).
UI elements
Standard dialogs font ("Connecting to host", etc., re-colorizeable)
Story scenes - use backdrops and characters used in the game.