Chicken Little

Design Document

Revision History

Aug 16, 2000     initial revision
Aug 30, 2000     Expanded music/sound requirements
Aug 31, 2000     Schedule format.

Audio requirements

Level, story sequence music

One song for each level in story mode, associated with the back drop. can have ambient sounds in music appropriate to the back drop. in head-to-head back drop selection brings the music with it. (looping)

Dynamic music for in-game songs by jumping to extra patterns for defeat/victory conditions during play. At minimal, the music should pick up pace when your playing area is getting full. Also, the story sequence music could differ slightly from in-game music, even if some patterns and all samples are shared.

Detail: With 2 players on the same machine, the music will pick up the pace when either playing area is getting full, and always play the victory theme no matter who wins.

Week 1 - Sept 1-3, 2000

Week 2 - Sept 4-10, 2000

Week 3 - Sept 11-17, 2000

Week 4 - Sept 18-24, 2000

Week 5 - Sept 25-29, 2000

Post-alpha 1

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