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Posted 4/8/2008 By Master of Riddles

4 Comments

nGENE
Posted 4/8/2008 By akm_masuduzzaman

7 Comments

Simple simulation of daytime
Posted 4/8/2008 By Matias Goldberg

1 Comment

SSS (Subsurface Scattering) fake filter
Posted 4/6/2008 By d_eepak

3 Comments

NPR with AO
Posted 4/4/2008 By QuantiCode

24 Comments

Zero Ballistics - open beta
Posted 4/4/2008 By LucianC

8 Comments

Vierme 2
Posted 4/2/2008 By HeelX

20 Comments

The emo chronicles: Razor for my Valentine (WIP)
Posted 4/1/2008 By doronf

12 Comments

AO as post processing effect
Posted 3/30/2008 By yahastu

19 Comments

Real time marching cubes
Posted 3/29/2008 By antixistus

7 Comments

Deathball - post processing
Posted 3/29/2008 By Sol_HSA

17 Comments

Atanua - real time logic simulator
Posted 3/29/2008 By EDI

29 Comments

The Lost City of Malathedra reaches beta stage!
Posted 3/26/2008 By mctb32

7 Comments

StoneLoops! of Jurrasica
Posted 3/26/2008 By sebh

23 Comments

Translucent Material Rendering
Posted 3/26/2008 By antixistus

7 Comments

Deathball
Posted 3/26/2008 By Encelo

4 Comments

Depth of Field
Posted 3/26/2008 By orenk

21 Comments

Oren Game Engine #2
Posted 3/26/2008 By AriusMyst

6 Comments

Generic Refraction
Posted 3/26/2008 By aminouch

1 Comment

Game Engine based on Irrlicht and Lua
Posted 3/26/2008 By Tim Ingham-Dempster

7 Comments

Final Year Project
Posted 3/19/2008 By Bob Janova

7 Comments

Abaria, take II
Posted 3/19/2008 By Ysaneya

55 Comments

Infinity's procedural planetary engine
Posted 3/18/2008 By Krokhin

6 Comments

Cubemap bluring in realtime & simple radiosity
Posted 3/18/2008 By MurphyIdiot

19 Comments

Zero Gear
Posted 3/17/2008 By Tree Penguin

11 Comments

Multilighttex
Posted 3/16/2008 By firlionel

2 Comments

LibX - .x file library
Posted 3/16/2008 By schupf

15 Comments

Atmospheric Scattering & Aerial Perspective
Posted 3/16/2008 By stein

19 Comments

ToyRacers
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