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Get to know Haddd...  
Full Name  
Nickname Haddd 
State/Province, Country Islas Baleares   Spain
GD Gathering City Palma de Mallorca, Islas Baleares, Spain
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Homepage URL www.haddd.com 
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Rating 1015  (Rate this user)
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In our forums
7  
Member Since 2/10/2006 2:04:58 AM
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Some recent topics started on our forums
Haddd v2.0 C# MDX shaders 2.0 engine We are proud to present yo the Haddd v2.0 engine. It's a free C# , MDX .Net 2.0, shaders 2.0 engine, focused on high quality and easy of use. Please take a look, and help us to improve. Thanks. www.haddd.com  
Posted February 14, 2006 12:39:54 PM
Haddd v2.0 released Haddd v2.0 releasedPosted by: Haddd at February 14, 2006 3:45:19 AMHaddd v2.0 has been released. Haddd is a free use C# .NET 2.0 MDX shaders 2.0 based engine, featuring Newton physics and a lot of other goodies. You can download the projects, and ex... 
Posted February 14, 2006 3:45:19 AM
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Some recent replies made on our forums
Ogg Vorbis Are you there? We are using your library on our engine. I will like to talk with you, please send me an email to rhaddd@telefonica.net ( the email is no correct due to spam. Remove the first letter and you get the right email ) Thanks 
Posted May 8, 2006 11:50:00 AM
Deferred Lighting in MDX Yes you can. With 4 MRTs you can output up to 16 16/32-bit floating point values. Use one of them to store the index of the desired material, something like the texcoord in a precomputed 1D texture of materials. Hey, you are right. What a f... 
Posted May 4, 2006 3:42:04 AM
Deferred Lighting in MDX Nice job. MDX Rocks!!! But you will have problems with the GForce 6k series. Also, you should use floating point textures to store the position, and normal values, and i think that you should too to store the color, as the rendertargets must be t... 
Posted May 3, 2006 11:47:03 AM
MDX Game Engine Fantastic work!!! Are you using shaders 3.0 or 2.0 ? How did you implement de self shadowing bumpys? 
Posted February 21, 2006 11:46:25 AM
Haddd v2.0 C# MDX shaders 2.0 engine The engine is not public yet. We are working on documentation and improving some things. But you can download the projects and work with them. 
Posted February 14, 2006 3:06:22 PM
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