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Member Since 1/5/2011 12:48:47 PM
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Some recent topics started on our forums
Tiled map abstraction I have a 2d tiled map that I would like to create an abstracted movement graph for. The purpose is to be able to make fast checks on movement distance and accessibility between any 2 points in the map. Performance of recomputing the graph is... 
Posted January 5, 2011 1:18:12 PM
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Some recent replies made on our forums
Tiled map abstraction On his site: in the slide presentation "Dealing with destruction", the first images show sectors (what I called regions). They are quite small, only 10 tiles radius or so. It isn't explained how he generated... 
Posted January 6, 2011 4:27:56 PM
Tiled map abstraction Quote:Original post by Kevin Dill One other thought... my first thought would be to use flood fill, and then divide any large regions up (or just put a limit on how far you allow the flood fill to go out when creating each region). Good idea... 
Posted January 6, 2011 3:18:23 PM
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