Upcoming Events
Unite 2010
11/10 - 11/12 @ Montréal, Canada

GDC China
12/5 - 12/7 @ Shanghai, China

Asia Game Show 2010
12/24 - 12/27  

GDC 2011
2/28 - 3/4 @ San Francisco, CA

More events...
Quick Stats
45 people currently visiting GDNet.
2406 articles in the reference section.

Help us fight cancer!
Join SETI Team GDNet!
Link to us Events 4 Gamers
Home » Features » GD Showcase » View Submission
Intel sponsors gamedev.net search:
Game Development Showcase
Track this GDS Entry
Galaxy Gladiator
Developer   Downer

About: Ok, time to go shoot some roids, oh crap wait those arn't roids they are ships, well then this is gonna be more fun then.

Game Info How To Play Downloads Comments


My first attempt at a directX game. took me about 3-4 weeks to get working the way I wanted it. I used a fly wheel design pattern for the ships and bullet graphics.

Also the game features a simple deterministic AI that I thru together. If for any reason the play stops playing for about 10 seconds the AI will fly his ship, this way the player doesnt just die off because the dog need to go out or what ever.

All arwork was done by me, the concept art for the blue ship was done by my friend. My friend also assited on the game. He programed the displaying of the background, controls, and helped with alot, oh and generally made sure I put all the ;'s in. All the art work was done in ms paint by myself, with the exception of the background which was made in photoshop with the Glittaro plugin.

Coded in C++ using the DirectX 9.0c API

I look forward to reading your comments

System Requirements

Windows & DirectX 9.0c any computer able to run XP should be able to run the game, 3D Vid card isn't needed but they never hurt


 GDS News
 About the GDS