Upcoming Events
Unite 2010
11/10 - 11/12 @ Montréal, Canada

GDC China
12/5 - 12/7 @ Shanghai, China

Asia Game Show 2010
12/24 - 12/27  

GDC 2011
2/28 - 3/4 @ San Francisco, CA

More events...
Quick Stats
45 people currently visiting GDNet.
2406 articles in the reference section.

Help us fight cancer!
Join SETI Team GDNet!
Link to us Events 4 Gamers
Home » Features » GD Showcase » View Submission
Intel sponsors gamedev.net search:
Game Development Showcase
Track this GDS Entry
Project Paladin (alpha)
Developer   EvDaedalus
GenreAdventure
PlatformWindows
Downloads482

About: Extreme alpha version of my first person hack-n-slash RPG!

Game Info How To Play Downloads Comments



Please offer only constructive criticism. The intent of the GD Showcase is to help the developer create the best game they possibly can. Show them you support their efforts when posting.



Post Reply
Hey that is actually a pretty good start! The mouse is wayyy sensative though.

what button do you press to open doors?

  User Rating: 1114   |  Rate This User    Send Private MessageView ProfileReport this Post to a Moderator 

I forgot about that button! E is activate.

And yeah i also forgot that not everyone likes the mouse as sensative as I do! Heh.. i like doing a 180 without lifting up your hand :)

I'm not at school right now but in a day or two when I go back I'll fix the sensativity and upload it again!

Thanks for the feedback! Try the world editor and see if you can do anything with it... If you're really brave you can even change the terrain by editing the bitmap files, just make sure if you edit the texture one that you only use the colors that are already on it, or the textures will get screwed up!

  User Rating: 1078   |  Rate This User    Send Private MessageView ProfileReport this Post to a Moderator 

I thought it was pretty good.

I liked:
-The combo attacks (single, double or even tripple)
-The push down the hill
-The bow was cool

-The mouse sensitivity is too strong
-You can walk off the edge of the world
-The seems of the skybox could be seen
matrix.senecac.on.ca/~jlsawchu/paladin

Q to quit.

[Edited by - Aiursrage2k on September 26, 2005 9:02:54 PM]

  User Rating: 1147   |  Rate This User    Send Private MessageView ProfileReport this Post to a Moderator 

Wow -- this is really cool. I always wanted to write something like this.

Some comments:
- You can save a LOT of disk space by not using BMP for your image files. Consider PNG
- Mouse action is too rigid and oversensitive. Maybe a mouse filter is in order. Or you could attempt a FEAR-like "Aiming Key" that slows down the mouse cursor enough for fine precision aiming at the cost of movement.
- I really like how the jump "feels". It's good and solid.
- Not all of us are right-handed mousers. Please offer arrow key control as well as WASD.
- Slashing things is awesome. It feels good, though the stamina refresh is a tad slow.
- The black "cinema-like" bars around the viewport are kind of distracting, I would prefer it if they were semi-translucent.
- The map editor is classy and is a lot better polished than most people's tools.

Other than that, this is fantastic and I can't wait to see what else you are going to do with it.

  User Rating: 1948   |  Rate This User    Send Private MessageView ProfileReport this Post to a Moderator 

Woo thanks for the feedback - yeah PNG is definately a sweet alternative and I'm definately looking into it.. all my projects are freakin huge because of BMP files.. I kinda suspended work on this because I've been busy with other things and I still suck at terrain algorithms, but theres lots of good articles about it on this site, and at first glance its pretty confusing.. but I'm sure I'll work it out eventually!

  User Rating: 1078   |  Rate This User    Send Private MessageView ProfileReport this Post to a Moderator 

Good job! A few comments:
The mouse is unusable, waay to fast
If I input commands too fast, like *mouse up* *mouse down* *click* *click* *Q*
it takes about 5-8 secs for Q to respond

  User Rating: 1035   |  Rate This User    Send Private MessageView ProfileReport this Post to a Moderator 

yeah, holy crap did I do input wrong when I was making this! This is a good example of why you should use like DirectInput instead of trying to get it directly from windows!

Oh well - one day I am going to re-write this so it isn't a piece of crap, but for now I'm going to stay in 2D!

Thank you for the input!

  User Rating: 1078   |  Rate This User    Send Private MessageView ProfileReport this Post to a Moderator 

- Mouse is way too sensitive. Perhaps you could make it you had to hold ctrl to speed up mouse movement

- Didn't know how to quit. Used ctrl + alt +del

- Pretty good graphics

- Should have given some instructions at the start

- Ok for an alpha. What am I saying, I couldn't make better.

  User Rating: 1015   |  Rate This User    Send Private MessageView ProfileReport this Post to a Moderator 

Okay dude? If you want that game to be fun you gotta fix the mouse sensitivity now. The oversensitivity is very frustrating. So if you dont get to anything else, at least take care of that man.

By the way, I like the fact that the bow actually bends (in some games they dont). Bow fan here :D. Anyway, nice job overall, keep working on it.

  User Rating: 1015   |  Rate This User    Send Private MessageView ProfileReport this Post to a Moderator 

All times are ET (US)

Post Reply
 
Info
 GDS News
 About the GDS


Genre
 All
 Action
 Adventure
 Arcade
 Educational
 Fighting
 Puzzle
 Racing
 Role-Playing
 Shooter
 Simulation
 Sports
 Strategy
 Traditional


Platform
 DOS
 Linux
 OSX
 Windows