BackBuffer
by Seumas McNally

We've been meaning to release this for a while now, but better late than never. BackBuffer is the basic 2D display technology used in DX-Ball 2, which provides an abstracted interface to a linear frame buffer in 8, 16, 24, or 32-bits, with seamless full-screen and windowed mode switching. Now the source code for it is being released! With a couple of minor restrictions, you can freely use it in your own projects (freeware, shareware, commercial, whatever).

The source code archive contains four main components:

  • BackBuffer - the total 2D windowed/full screen interface.
  • CreateDib - handly class for displaying graphics in windows.
  • GLBuffer - work in progress OpenGL window handling class.
  • Sample Apps - simple app skeletons for BackBuffer and GLBuffer.

Click here to download BackBuffer.zip (24 kb).

Copyright 1998-1999 by Seumas McNally.
No reproduction may be made without the author's written consent.

Courtesy Of Longbow Digital Artists

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Date this article was posted to GameDev.net: 7/17/2000
(Note that this date does not necessarily correspond to the date the article was written)

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