CAviSurface implements an interface to play a true- or highcolor AVI-
file into a DirectDrawSurface. CAviSurfaceWithSound extends this to play
the sound simultaniously into a streaming DirectSoundBuffer.
To use the classes you have to use DirectDraw in a 16-Bit or 24-Bit colormodus.
8-Bit Colordepth is currently not supported, neighter as sourceformat nor
as targetformat. This is partially due to the usally installed AVI - Decompressors
and partially due to my own laziness. .
To use the class you simply have to use the following codefrags:
1. Construct the DirectDraw (and DirectSound) Interface.
2. Call the constructor lpAviSurface = new CAviSurface (or
CAviSurfaceWithSound)
3. To start the playback, call lpAviSurface->Start(); // Sound
begins to play when using CAviSurfaceWithSound
4. In your general UpdateFrame-Method of the Application call lpAviSurface->BltTo(where.x,where.y,lpddsTargetSurface);
5. Call lpAviSurface->Stop() to suspend playback, another call
to lpAviSurface->Start() will contiue the playback.
6. Destroy the Object with delete lpAviSurface;
CAviSurface(char *lpszFilename,LPDIRECTDRAW lpDDraw,BOOL bLoop=FALSE)
Konstructs a DirectDrawSurface, linked with an AVI-File
HRESULT SetColorKey(DWORD dwColorKey)
Set a Keycolor (no Keyspace)
HRESULT BlitTo(int x,int y,LPDIRECTDRAWSURFACE lpddsTarget)
Draws Videosurface to (left,upper) = (x,y) in Targetsurface
HRESULT StretchBlitTo(RECT *rcTarget,LPDIRECTDRAWSURFACE lpddsTarget)
Draws Videosurface to Targetrectangle in TargetSuface
virtual BOOL Start()
Starts Videoplayback into surface
virtual BOOL Stop()
Stops the playback
CAviSurfaceWithSound(char *lpszFilename,LPDIRECTDRAW lpDDraw,LPDIRECTSOUND lpDS,BOOL bLoop)
Opens the AVI-File lpszFilename and attaches it to a Directdrawsurface and a DirectSoundbuffer.
bLoop specifys, if the AVI-File is played looping.
~CAviSurfaceWithSound()
Frees all the stuff
virtual BOOL Start()
Starts the soundplay and the videoplayback
virtual BOOL Stop()
Stops the soundplay and the videoplayback
For more information see the headerfile "avisurfave.h"
Files in the archive:
The sources compile fine under VC++ 4.2, but it should be easy to convert to other compilers. - (Sometimes I will switch back to Borland)
Remember to run the program in an 16 or 24 bit colordepth environment, because it works in a window, and only supports the high/truecolor target.
To Do:
I don't promise that this software works and in no case I will be liable th any damage, this software does. (But if you find any bugs, please let me know!) You can use this software for whatever you want. You don't have to pay me. If you use it in a program, please credit me, send a postcard (or a copy of the programm :-)).
Gert Wollny
Henricistr. 29
04177 Leipzig
Germany