Table of Contents
FUTURE OF RPGS
In the beginning…
Note about RPG/CRPG
Note about Fantasy
Note about Diablo II
(New) Note about Depth
(New) Note about RTS combination with RPG
Note about my intentions
Note about where this is all going
The story side of things
Linear vs. Interactive
Adding a choice, "Bulletin Board Quests for the Bounty Hunter"
Time critical events
Adding Reason, "I want a dragon NOW! Daddy! NOW!"
(New) A story-less RPG
The distant future of gaming
Monsters, are they the stupid NPC's?
NPC's again: Why should I wait for you?
Furthering NPC's: Emotive response
Conversing with NPC's, "click here for this quest"
NPC speech and listening in on conversations
NPC and monster Advancement, allowing your party to improve
Learning 'goblinish', breaking the language barrier
Recruiting a party or being tutored on your journey
The uses of a bard
Sending your party off
(New) An NPC-less world
(New) Multiplayer games and the NPC's responsibility
"Free saves" vs. "Save Spots"
"Learning through death sucks…" the advent of the save game
(New) Alternatives to Death... More options regarding Saves
(New) Playing a game, not beating a game
Why should I be able to increase my health?
The spread of disease
Bright (or not so bright) Ideas
Running for mayor and running a town
Combining RTS and RPG, A simple harmony
Transportation or "A horse! A horse! My kingdom for a horse!"
Idle actions, "Eating, sleeping and relieving oneself"
Beggars and thieves, preventing the player from leaving cash lying around
Automating tasks: How players can implement scripting
Dynamic game-worlds - Watching the grass grow and the search key
The hobbit and the hole
(New) Bartering and the abolition of gold
Inventory, "how come I can't stack?"
Inventory and container objects
Inventory space and weighting
Enemies, Armour and Weaponry
Monsters, weapons and armour: what your enemies should do
Does the armour fit me?
Germs! "Eeew! Orc sweat!"
Blatant racism and the redefinition of a race
(New) Enemy stupidity… "Give them a tactical approach!"
(New) Reasoning against Enemy Stupidity
(New) The petty 'evil' minions – When they know when to quit?
(New) Enemy Perception
What do you see? Hiding what is not in sight
Player sight; adding fog, decreasing the light, or blurring
The vision Mosaic
Systems of Magic
Localising Magic, Tactics and Placement
Magic herbal brew
Magic channelling and "using the flow"
Co-operation of casting, bringing in a helping hand
Putting the mystery back into magic: When click casting defeats the purpose
Chaos and Order, Gods and Prayer
(New) Dynamic Magic Casting, "Mixing and matching Glyphs"
(New) Moderating Magic
(New) Candle Magic - A magic system with self-moderation
(New) Magic Balancing - The contrast of colours
(New) Magic Saturation – The devastating effects of "Total Power"
(New) Magic Decay - Making Magic a Precious Commodity
Statistics and Murder
Abstracting your Statistics and "Pumping Iron in the Gym"
Murder based experience or "End Goblin Genocide"
What's with statistics? When swordplay becomes swimming
Skill based advancement or "Redefining the Role"
(New) The Web of Skills
(New) Rewarding Failure
Choosing your character or the "Which one is better" syndrome
Including a place for the character, "There's no place like home"
Role-playing a non-human
Game and Game-world, Timing and Art
Standard Time and the creation of a short-game scene
RPG's and Character aging, and the implementation of timing in games
When do characters sleep? More timing factors in games
Linking eating and sleeping with energy
Standard Timing in Games
Games and art, or Games AS art (my rant)
Building your game world
Death and Karma
Characters coping with death: Reincarnation
Characters coping with death: Possession
Characters redeeming their wrongs through battle
Definitions of RPG
What is an RPG? More to the point, what isn't?
Putting the 'R' back in 'RPG' or Redefining RPG's
More about Role-Playing as "That would never happen in real life!"
Creatures and Combat
A new combat system: 'Come back or I'll bite your legs off!'
Variety is the spice of life, Bio-diversity
(New) Realistic Sword-fighting – "Aiming for the head"
(New) Flowing fighting – Bringing in the arcade fights
Combating PKing. Playing God "…And Justice For All"
Combating PKing. "Good and Bad Karma"
(New) The Experience
(New) Consistency, Immersion and Reasoning
(New) Replay-ability – The value of non-linearity
(New) "Genre-lising" – The art of anti-categorisation
(New) Clichés – How to start a new trend
(New) Standardising GUIs?
(New) Fantasy meets Sci-Fi
(New) Plot Elements and Scenarios
(New) Dragon Dreams and Magic
(New) Religion - For the service of your God
(New) Massively-Multiplayer Online RPGs
(New) MMORPG Flaws
(New) MMORPGs as an online stage
(New) Systems of Technology
(New) Magic System Puzzle
(New) The Fight against REAL Evil
(New) What aspect of reality should I have in my game?
(New) Non-Linear Event Handling System
(New) The Tree View
(New) Advancement of the idea to a NLE Web
(New) Implementing the actual system
Adding in a 3rd dimension for Isometric RPGs
Adding THE 3rd dimension for Isometric RPGs
Adding unlimited maps, allowing the option to explore
(New) Implementing the Flowing Fighting System
My Learning Experience Approach
What am I doing to change the world?
Now that we have a basic setup
Be free from that which haunts your dreams
So about the finale
Comments and Suggestions