Table of Contents
THE
FUTURE OF RPGS
Introduction
Foreword
In
the beginning…
Notes
Note
about RPG/CRPG
Note
about Fantasy
Note
about Diablo II
(New)
Note about Depth
(New)
Note about RTS combination with RPG
Note
about my intentions
Note
about where this is all going
The
story side of things
Story
Linear
vs. Interactive
Adding
a choice, "Bulletin Board Quests for the Bounty Hunter"
Time
critical events
Adding
Reason, "I want a dragon NOW! Daddy! NOW!"
(New)
A story-less RPG
The
distant future of gaming
NPC's
NPC's
Monsters,
are they the stupid NPC's?
NPC's
again: Why should I wait for you?
Furthering
NPC's: Emotive response
Conversing
with NPC's, "click here for this quest"
NPC
speech and listening in on conversations
NPC
and monster Advancement, allowing your party to improve
Learning
'goblinish', breaking the language barrier
Recruiting
a party or being tutored on your journey
The
uses of a bard
Sending
your party off
(New)
An NPC-less world
(New)
Multiplayer games and the NPC's responsibility
Saved
Games
"Free
saves" vs. "Save Spots"
"Learning
through death sucks…" the advent of the save game
(New)
Alternatives to Death... More options regarding Saves
(New)
Playing a game, not beating a game
Health
Why
should I be able to increase my health?
The
spread of disease
Bright
(or not so bright) Ideas
SNARES!
Running
for mayor and running a town
Combining
RTS and RPG, A simple harmony
Transportation
or "A horse! A horse! My kingdom for a horse!"
Idle
actions, "Eating, sleeping and relieving oneself"
Beggars
and thieves, preventing the player from leaving cash lying around
Automating
tasks: How players can implement scripting
Dynamic
game-worlds - Watching the grass grow and the search key
The
hobbit and the hole
(New)
Bartering and the abolition of gold
Inventory
Inventory,
"how come I can't stack?"
Inventory
and container objects
Inventory
space and weighting
Enemies,
Armour and Weaponry
Monsters,
weapons and armour: what your enemies should do
Does
the armour fit me?
Germs!
"Eeew! Orc sweat!"
Blatant
racism and the redefinition of a race
(New)
Enemy stupidity… "Give them a tactical approach!"
(New)
Reasoning against Enemy Stupidity
(New)
The petty 'evil' minions – When they know when to quit?
(New)
Enemy Perception
Player
vision
What
do you see? Hiding what is not in sight
Player
sight; adding fog, decreasing the light, or blurring
The
vision Mosaic
Systems
of Magic
Localising
Magic, Tactics and Placement
Magic
herbal brew
Magic
channelling and "using the flow"
Co-operation
of casting, bringing in a helping hand
Putting
the mystery back into magic: When click casting defeats the purpose
Chaos
and Order, Gods and Prayer
(New)
Dynamic Magic Casting, "Mixing and matching Glyphs"
(New)
Moderating Magic
(New)
Candle Magic - A magic system with self-moderation
(New)
Enchantments
(New)
Magic Balancing - The contrast of colours
(New)
Magic Saturation – The devastating effects of "Total Power"
(New)
Magic Decay - Making Magic a Precious Commodity
Statistics
and Murder
Abstracting
your Statistics and "Pumping Iron in the Gym"
Murder
based experience or "End Goblin Genocide"
What's
with statistics? When swordplay becomes swimming
Skill
based advancement or "Redefining the Role"
(New)
The Web of Skills
(New)
Rewarding Failure
The
Character
Choosing
your character or the "Which one is better" syndrome
Including
a place for the character, "There's no place like home"
Role-playing
a non-human
Game
and Game-world, Timing and Art
Standard
Time and the creation of a short-game scene
RPG's
and Character aging, and the implementation of timing in games
When
do characters sleep? More timing factors in games
Linking
eating and sleeping with energy
Standard
Timing in Games
Games
and art, or Games AS art (my rant)
Building
your game world
Death
and Karma
Characters
coping with death: Reincarnation
Characters
coping with death: Possession
Characters
redeeming their wrongs through battle
Definitions
of RPG
What
is an RPG? More to the point, what isn't?
Putting
the 'R' back in 'RPG' or Redefining RPG's
More
about Role-Playing as "That would never happen in real life!"
Creatures
and Combat
A
new combat system: 'Come back or I'll bite your legs off!'
Monster
Generator
Variety
is the spice of life, Bio-diversity
(New)
Realistic Sword-fighting – "Aiming for the head"
(New)
Flowing fighting – Bringing in the arcade fights
Player-Killers
Combating
PKing. Playing God "…And Justice For All"
Combating
PKing. "Good and Bad Karma"
(New)
The Experience
(New)
Consistency, Immersion and Reasoning
(New)
Replay-ability – The value of non-linearity
(New)
"Genre-lising" – The art of anti-categorisation
(New)
Clichés – How to start a new trend
(New)
Standardising GUIs?
(New)
Fantasy meets Sci-Fi
(New)
Plot Elements and Scenarios
(New)
Dragon Dreams and Magic
(New)
Religion
(New)
Religion - For the service of your God
(New)
Massively-Multiplayer Online RPGs
(New)
MMORPG Flaws
(New)
MMORPGs as an online stage
(New)
Systems of Technology
(New)
Puzzles
(New)
Magic System Puzzle
(New)
Realism
(New)
The Fight against REAL Evil
(New)
What aspect of reality should I have in my game?
(New)
Non-Linear Event Handling System
(New)
The Tree View
(New)
Advancement of the idea to a NLE Web
(New)
Implementing the actual system
Implementation
Adding
in a 3rd dimension for Isometric RPGs
Adding
THE 3rd dimension for Isometric RPGs
Adding
unlimited maps, allowing the option to explore
(New)
Implementing the Flowing Fighting System
My
Learning Experience Approach
What
am I doing to change the world?
Now
that we have a basic setup
Be
free from that which haunts your dreams
So
about the finale
Conclusion
Epilogue
Bibliography
Comments
and Suggestions