(New) Plot Elements and Scenarios

This section is about elements that you could use for plots or stories. It is just a bit more from the ideas that we have been having over in the Game Design Corner niche.

(New) Dragon Dreams and Magic

Here is the first of the new section about Plot Elements. Let me get straight into defining the background of the story, as that is what this is about. This plot element is basically a description as to why the world is why it as, and why certain things are as they are.

It is well known that the world is contained within the dreams of a sleeping dragon. There can be no direct contact between the dragon and those inhabiting its thoughts, but the environment of its dream can be influenced by magic. Magic is basically the way in which the caster modifies a bit of the dragon's dream by the ability to control certain impulses within the dragon's head. By manipulating the dream, certain effects can be constructed, and certain 'spells' can be cast. This is how magic is and has come to be. The dream is not solid, it is malleable, and as such can be manipulated by those who learn how.

However, the dream is not something that can just be changed at will. The dragon resists change, and therefore resists magic use. Twice before in the past too many magic users had affected the dragon's dreams… And twice the world had nearly been destroyed when the dragon had woken up. Due to this infringement, magic is seen as destructive and is frowned upon by all (Also read "Moderating Magic"). This is why there must only be selected use of magic. If there is too much magic use, then the dragon will wake up causing wide destruction throughout the land. This will render magic impossible for a long time and those who rely solely on it are likely to come to bad ends after being sought out by the other inhabitants