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Game Development in a Virtual Environment: A Beginner's Guide


Anyone who develops games (or carries on any kind of business) completely in the comfort of cyberspace can claim to be a "virtual company" or "virtual team." These groups are creating something together in a coordinated way, but are dispersed around the globe and communicate only through their internet connections. Some "physical" companies might have a website and even use the internet to augment normal lines of communication, but that is not a virtual company.

There are many hobbyist/amateur development groups working as virtual companies, striving to finish a demo or game in the hope that they'll get a chance at the bigtime as a physical company. This may not be everyone's goal, but if you fit in this category, you might find this information useful.

Since the goal of a virtual team is to create something of professional quality, it is often hard to know where to start in terms of organizing and communicating effectively. It is even harder to maintain the momentum, morale, and interest for a large project.



Before You Succeed


Contents
  Introduction
  Before You Succeed
  Communication
  Chain of Command
  Managing the Project
  Marketing
  Achieving Your Goals

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