Upcoming Events
Unite 2010
11/10 - 11/12 @ Montrťal, Canada

GDC China
12/5 - 12/7 @ Shanghai, China

Asia Game Show 2010
12/24 - 12/27††

GDC 2011
2/28 - 3/4 @ San Francisco, CA

More events...
Quick Stats
103 people currently visiting GDNet.
2406 articles in the reference section.

Help us fight cancer!
Join SETI Team GDNet!
Link to us Events 4 Gamers
Intel sponsors gamedev.net search:

  Contents

 Introduction
 Code Complete
 Content Complete
 Game Complete
 The Point

 Printable version

 


Before I actually started creating and finishing games I spent a lot of time in my life thinking about doing it, planning and trying to understand all the things that go into making video games.

Before I finished my first commercial game, I thought I had things pretty down. Iíd created a lot of small programs, bulletin board systems for modems, text games, simple graphical games, and a load of larger games that never got finished. After I realized the kind of scale I needed to build on incrementally to make larger projects, I thought I was set.

Even after I finished my first commercial game, I still didnít understand the importance of the three completes in a game: code complete, content complete and game complete.

Seems simple enough, but as with a lot of simple things, itís easy to overlook their real importance because they are so simple.





Next : Code Complete