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Are you racking your brain, trying to think of that perfect plot that will make your game unforgettable? This article will give you some pointers of what makes up a good plot, and how to get ideas.

First off, you have to make sure that you recognize what a "good plot" is. Doom did not exhibit a good plot. In fact, nearly all first-person-shooters as a whole do not have good plots. Tetris had no plot. Space Invaders had no plot. Yet all these games are some of the best-selling games of all time. So now you need to realize that, despite how much it hurts to say this, not all games require a plot. So now you need to think long and hard whether your game needs a plot, and even if you create one, will anyone pay attention?

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