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Home » Articles & Resources » Game Industry » Game Industry
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Game Industry

This section covers several topics related to the game industry, from piracy to conference reports.

For more information about Game Industry, check out:

Resources Listed: 78
GeneralEvent Coverage
For GamersEvents and Associations
PiracyNews Editorials
 
Subcategory: General
Topic Author Description
Asset Recovery: What to do When the Data is Gone!
[Added: 8/28/2001]
Tim Trzepacz  Secrets for handling missing data. 
Biology and Gaming: Why Women Don't Play Games
[Added: 7/20/2000]
Philippe O'Connor  This article suggests how some aspects of human biology may account for the lack of interest shown by women in existing games, while also presenting areas that game developers can explore to attain greater penetration of the female market. 
Casual Versus Core
[Added: 8/2/2000]
Ernest Adams  In response to publishers beginning to turn to the casual gaming market, this article discusses what casual gamers are. 
Corel and Bryce® 5 Sure to Make a Scene
[Added: 8/21/2001]
  In this article, Corel provides an introduction to the new Bryce 5. 
Cutting to the Chase: Cinematic Construction for Gamers
[Added: 5/24/2000]
Hal Barwood  This is about using the language of film when needed to advance your game. Written by Hal Barwood who has been around the block with adventure games once or twice. 
Effective Bug Tracking Process
[Added: 11/15/2001]
Yaron Sinai  Introduces the elementool bug tracking service by providing a description of what criteria bug tracking software should meet. 
Five Lessons I Learned From The GDC
[Added: 10/7/1999]
Mason McCuskey  If you will be attending the Game Developers Conference for the first time, or have attended it but didn't get as much out of it as you expected, read this. 
For The Artist New To Leadership in Game Development
[Added: 9/13/2000]
Di Davies  Examines some of the issues and challenges new lead artists or art directors may face. 
From Casual to Core: A Statistical Mechanism for Studying Gamer Dedication
[Added: 6/6/2002]
Ernest Adams and Barry Ip  Proposes 15 variables that are key to distinguishing between the hardcore and the casual gamer, and ways of measuring each for a given player. 
Game Creation on the Cheap
[Added: 10/13/2001]
Krystian Bates  Provides a review of the best cheap or free game development software available. 
Game Developer's Market Guide Chapter 3: Getting a Job in the Game Industry
[Added: 9/25/2003]
Bob Bates  A chapter from the book Game Developer's Market Guide, edited by Bob Bates, from Premier Press. To find out more about this book or to order it, click here
Game Port: Game Development in Singapore Part 1
[Added: 6/26/2004]
David Michael  The first of a series of articles about game development in Singapore 
Game Port: Game Development in Singapore Part 2
[Added: 7/22/2004]
David Michael  Profiles a few game development shops in Singapore, looks at their different approaches to design and marketing, and discusses some of the issues they face. 
Game Port: Game Development in Singapore Part 3
[Added: 9/28/2004]
David Michael  The final installment in this series looks at the game industry in Singapore from the eyes of someone trying to break in. 
Game Producers Panel Report
[Added: 7/16/2003]
Anne Toole  A summary of a recent gathering of game producers involved with high profile Hollywood licenses. 
How I Spent my Spring Break: A Report on the 2000 Game Developers Conference
[Added: 3/15/2000]
François-Dominic Laramée  As expected, the latest GDC gave some insight into where the industry is headed. This article discusses some of the major trends. 
How To Pitch Your Game
[Added: 9/13/2007]
Joshua Dallman  broad tips that will help independent game developers successfully pitch themselves or their game to any publisher without boring the publisher or losing their interest. 
Internet Business Models: New Options for Game Developers
[Added: 6/14/2000]
Ian MacInnes, PhD  Outlines how the growing use of the Internet is changing business models in the computer and video game industry.  
Keys to Mobile Entertainment Success
[Added: 5/10/2002]
Rann Smorodinsky  Despite industry scepticism and technological restrictions, the mobile entertainment industry is set to explode. So, what are the mobile entertainment success factors? 
Licensing Issues
[Added: 7/6/2000]
Mary-Margaret Ipser, Ellen Guon Beeman, and Robin McShaffry  Focuses on different kinds of licensing issues: licensing an engine for development, licensing the right to use another game company's intellectual property to publish add-on modules, and licensing non-game intellectual properties for use in game development. 
Linux as a Gaming Platform
[Added: 7/25/2000]
Mark Collins  GDNet staffer Mark Collins discusses the Linux operating system as a gaming environment. 
Living Through Layoffs
[Added: 5/17/2000]
Ellen Guon Beeman  Learn how do deal with one of the downsides of this volatile industry. 
Open Source and the Gaming Industry
[Added: 6/11/2002]
Richard D Shank  Discusses the open source movement, and explores some ways in which the game industry can take advantage of it. 
Porting Mobile Games - Overcoming the hurdles
[Added: 8/24/2004]
Allen Lau  A summary of the forces behind choosing internal porting versus outsourcing when porting mobile games. 
Should working in games be more fun?
[Added: 11/23/1999]
Francois Dominic Laramee  The facts about what working in the game industry is really like. 
Tales from the Loneliest Frontier
[Added: 4/13/2001]
François Dominic Laramée  FDL presents his report of the Freelancers' Roundtable he moderated at the 2001 Game Developers Conference. 
The Clash of Mobile Platforms: J2ME, ExEn, Mophun and WGE
[Added: 5/21/2003]
Pedro Amaro  Provides an introduction to game development on mobile platforms, looking at the current market and the strengths and weaknessness of four platforms readily available to independent game developers. 
The Game Industry and the Economics of Failure
[Added: 11/23/1999]
Francois Dominic Laramee  Looks at some of the problems with the game industry, and suggests how they can be fixed 
Three Sides
[Added: 5/17/2000]
Sean Timarco Baggaley  Although some of the defendants in the Hasbro case have settled, the controversy rages on. This article looks at the issue from Hasbro's perspective, and suggests ways in which the industry may benefit from it. 
Video Games and Salem in the 21st Century
[Added: 11/6/2000]
Geoff Howland  Compares the recent accustations of video games causing violence to the Salem witch trials. 
What's Wrong With Modern Games?
[Added: 4/11/2001]
Cliff Harris  Independent game developer Cliff Harris discusses 12 things he thinks is wrong with games and the game industry today. 
Why the Hasbro Lawsuit Should Terrify Game Developers
[Added: 3/7/2000]
Diana Gruber  What could the Hasbro lawsuit mean to you? Look inside to see what an industry veteran has to say about it. 
 
Subcategory: For Gamers
Topic Author Description
10 Things Gamers Need to Know About Game Development
[Added: 10/12/1999]
Geoff Howland  Gives a great overview of what goes into the development of a game, and what the expectations of a game should be. 
Beta Testing
[Added: 10/7/1999]
Brad Burton  Describes how to become a beta tester and how to do it well. 
Dungeons and Dreamers Chapter 1: Together
[Added: 8/21/2003]
Brad King and John Borland   An excerpt from the book Dungeons and Dreamers from McGraw-Hill. 
Tester Tips
[Added: 8/10/2000]
Brad Burton  Provides more tips for being a beta tester. 
 
Subcategory: Piracy
Topic Author Description
Keeping the Pirates at Bay
[Added: 10/24/2001]
Gavin Dodd  Takes you inside the minds of game crackers and describes how Insomniac successfully delayed the appearance of a crack for Spyro: Year of the Dragon, which left more than a few weary and confused pirates in its wake. 
Pirates of Penzance
[Added: 1/15/2001]
Sean Timarco Baggaley  A mock discussion between a pirate and an anti-pirate. 
 
Subcategory: Event Coverage
Topic Author Description
An Independent Developer's Look at the Game Developer Conference
[Added: 10/12/1999]
Geoff Howland  Focuses on how independent developers can use the GDC to promote their product and find publishers. 
Asian Game Developers Summit 2005, Day One
[Added: 10/13/2005]
Er Lern Loh  Coverage of the first day of the Asian Game Developers Summit 2005 
Asian Game Developers Summit 2005, Day Two
[Added: 10/16/2005]
Er Lern Loh  Coverage of the first day of the Asian Game Developers Summit 2005
At the Indie Games Con 2002
[Added: 11/11/2002]
David Michael  The Indie Games Con, hosted by Garage Games in Eugene, OR, was an exciting time of meeting with other indie game developers, swapping experiences, and looking to the future. This article covers the IGC in overview, and provides coverage of the keynote address and several of the more notable presentations. 
Austin Game Conference 2003 Summary
[Added: 9/23/2003]
Sande Chen  Sande provides a summary of the first Austin Game Conference, held Sept 11-12 in Austin, TX. 
Austin Game Conference 2005 Report
[Added: 11/1/2005]
Dave Astle and John Hattan  Our coverage of the third annual Austin Game Conference
Austin Game Conference and Women's Game Conference 2004 Report
[Added: 9/27/2004]
John Hattan and Sande Chen  Coverage of the AGC and WGC
Demo Night V
[Added: 2/27/2007]
Drew Sikora  Coverage of the NY IGDA Chapter's Demo Night V event 
E3 2004 Impressions
[Added: 5/26/2004]
Dave Astle and Tiffany Smith  Our coverage of the 2004 Electronic Entertainment Expo 
Free Play: Australian Indies Come Together
[Added: 5/29/2004]
David Michael  Our report on Free Play 2004, an independent game developers conference in Australia. 
Game Developers Conference 2000
[Added: 6/16/2001]
GameDev.net Staff  Our coverage of the 2000 GDC 
Game Developers Conference 2001
[Added: 6/16/2001]
GameDev.net Staff  Our coverage of the 2001 GDC 
Game Developers Conference 2002
[Added: 4/3/2002]
GameDev.net Staff  Our coverage of the 2002 GDC  
Game Developers Conference 2003
[Added: 1/30/2004]
GameDev.net Staff  Our coverage of the 2003 GDC 
Game Developers Conference 2004
[Added: 3/21/2004]
GameDev.net Staff  Our coverage of the 2004 GDC 
Game Developers Conference 2005
[Added: 5/10/2005]
GameDev.net Staff  Our coverage of the 2005 GDC 
Game Developers Conference 2006
[Added: 4/18/2006]
GameDev.net Staff  Our coverage of the 2006 GDC 
Game Developers Conference 2007
[Added: 1/22/2008]
GameDev.net Staff  Our coverage of the 2007 GDC 
Game Developer's Conference 2008
[Added: 2/29/2008]
GameDev.net Staff  Our coverage of the 2008 GDC. Keep checking back every day for new content this week! 
Game Developer's Conference 2009
[Added: 3/25/2009]
GameDev.net Staff  Our coverage of the 2009 GDC. 
GDC 2002 Moderator's Report: Developer Quality of Life Roundtable
[Added: 4/3/2002]
François Dominic Laramée  A summary of the discussions from the first roundtable dedicated to the delicate topic of quality of life in the game industry. 
GDC 2002 Moderator's Report: The Freelancer's Roundtable
[Added: 5/3/2002]
François Dominic Laramée  FDL presents his report of the Freelancers' Roundtable he moderated at the 2001 Game Developers Conference.  
GDCE & ECTS 2004
[Added: 9/13/2004]
Alex Maitland-Walker  Detailed summary of GDC Europe and ECTS 2004. 
Indie Games Con 2004 - Shovels, Consoles, Coin-Op, and Portals
[Added: 10/18/2004]
David Michael  The IGC was held Oct. 8-11 in Eugene, OR. Here's our summary. 
NATPE: Where Content is King
[Added: 2/10/2002]
Anne Toole  Anne Toole reports on the 2002 NATPE conference, and the opportunities it presents to game developers. 
QuakeCon 2002
[Added: 8/19/2002]
John Hattan  GameDev.net pays a visit to the biggest LAN party of them all. 
Serious Games Summit 2004 Report
[Added: 11/8/2004]
David Michael and Sande Chen  Coverage of the first standalone Serious Games Summit, held October 18 – 19, 2004 in Washington, D.C. 
SIGGRAPH 2003 Report
[Added: 8/15/2003]
Dave Astle  We finally sent someone to SIGGRAPH. Here's a summary of what it was all about.  
SIGGRAPH 2004 Report
[Added: 8/28/2004]
Dave Astle  SIGGRAPH is the top conference for the graphics industry, and contains a lot of useful information for game developers as well. This is our summary of SIGGRAPH 2004. 
SIGGRAPH 2006 Report
[Added: 8/26/2006]
Kelly Murdock  Our summary of some of the events from SIGGRAPH 2006 in Boston. 
The 2001 Classic Gaming Expo
[Added: 10/4/2001]
Shelly Hattan  Several members of the GameDev.net staff recently attended the Classic Gaming Expo in Las Vegas. This is a report of what they saw. 
XGDC Report
[Added: 1/10/2000]
Dave Astle  My impression of the first Xtreme Game Developers Conference, hosted by André LaMothe. 
XGDX 2003 Report
[Added: 9/12/2003]
Kevin Hawkins and Dave Astle  Our coverage of the inaugural Xtreme Game Developer's Xpo, presented by Premier Press/Course Technology. 
XGDX 2004 Report
[Added: 10/27/2004]
GameDev.net Staff  Summary of the 2004 Xtreme Game Developer's Xpo. 
 
Subcategory: Events and Associations
Name Location Description
Electronic Entertainment Expo
[Added: 11/1/2001 Clicks: 5841]
Los Angeles, CA  E3 is the largest gaming convention in the US. Sessions targeted at game developers are included. 
Game Developers Conference
[Added: 11/1/2001 Clicks: 6211]
San Jose, CA  Homepage for the biggest game development trade show, the GDC. 
International Game Developers Association
[Added: 11/1/2001 Clicks: 6575]
  Professional game developers association, formed by the merger of the CGDA and IGDN. 
SIGGRAPH
[Added: 11/1/2001 Clicks: 5510]
Varies  Hosted by the ACM, thisgraphics seminar features presentations and papers by people on the bleeding edge of graphics research. 
Xtreme Games Developers Conference
[Added: 11/1/2001 Clicks: 5569]
San Jose, CA  The XGDC is a small developers-only conference operated by André Lamothe. 
 
Subcategory: News Editorials
Topic Author Description
North Carolina’s Research Triangle–“the hub of East Coast video games?”
[Added: 7/7/2009]
Lewis Pulsipher   A look at the game development scene in North Carolina through the Triangle Game Conference 
 
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