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Home » Articles & Resources » Game Design
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Game Design

In this section, you'll find the single largest collection of game design articles available on the internet! You'll find everything ranging from postmortems to design documents to design theory.
Resources Listed: 56
General Game DesignPostmortems
Writing and Story DevelopmentLevel Design
 
Subcategory: Postmortems
Topic Author Description
Age of Empires II: Age of Kings
[Added: 12/2/2004]
Matt Pritchard  By Ensemble Studios 
Asheron's Call
[Added: 3/2/2001]
Toby Ragaini  By Turbine Entertainment's 
Beam Runner Hyper Cross
[Added: 11/15/2001]
Vincent Scheib  This graduate student postmortem discusses the teams success' and frustrations they faced in creating BHX and the Hyper X game engine as an end of year project. 
Black & White
[Added: 6/18/2001]
Peter Molyneux  by Lionhead Studios 
Cel Damage
[Added: 2/28/2002]
Kevin Barrett, John Harley, Rich Hilmer, Daniel Posner, Gary Snyder, and David Wu  by Pseudo Interactive 
Command and Conquer: Tiberian Sun
[Added: 3/2/2001]
Rade Stojsavljevic  By Westwood Studios 
Dark Age of Camelot
[Added: 2/15/2002]
Matt Firor  by Mythic Entertainment 
Dark Sun Online: Crimson Sands
[Added: 8/15/2000]
André Vrignaud  Looks at the conversion of SSI's stand-alone, DOS-based RPG to a 32-bit Windows-based online network. 
Descent 3
[Added: 3/2/2001]
Jason Leighton and Craig Derrick  From Outrage 
Deus Ex
[Added: 12/8/2000]
Warren Spector  Takes a look at Ion Storm's mega-successful, genre-busting title. 
Diablo II
[Added: 10/30/2000]
Erich Schaefer  Find out how the Blizzard North team learned to love Diablo again, and pumped out a sequel that sold a million copies in its first few weeks of release. 
Draconus
[Added: 8/16/2000]
Jamie Fristrom  Looks at Treyarch's under-scheduled, under-budgeted struggle to ship by Christmas. 
Drakan: Order of the Flame
[Added: 3/2/2001]
Stuart Denman  By Surreal Software 
Fallout Tactics
[Added: 5/11/2001]
Tony Oakden  By Micro Forte. 
Fireteam
[Added: 3/2/2001]
Art Min  Pioneering game from Multitude. 
Gabriel Knight 3
[Added: 10/12/2000]
Scott Bilas  Learn how Sierra Studios overcame three years' worth of engineering tribulations and personnel turnover, and pumped out a massive three-disc adventure title. 
Heavy Gear 2
[Added: 3/2/2001]
Clancy Imislund  By Activision. 
Heavy Metal: F.A.K.K. 2
[Added: 12/20/2000]
Scott Alden  From Ritual Entertainment. 
How To Build a Game In A Week From Scratch With No Budget
[Added: 7/6/2005]
Jay Barnson, Rampant Games  A development diary and postmortem of a game created in a week by an indie developer. 
Jak & Daxter: The Precursor Legacy
[Added: 7/10/2002]
Stephen White  by Naughty Dog 
Last Call
[Added: 5/29/2001]
John Cutler  By Cutler Creative 
Magic Stones Postmortem
[Added: 12/5/2007]
Celso Riva  A look at some of the good and bad for the game by Winter Wolves's principal developer 
Myth: The Fallen Lords
[Added: 8/15/2000]
Jason Regier  Examines the two year development of Bungie's hit RTS. 
No One Lives Forever
[Added: 6/18/2001]
Craig Hubbard  by Monolith 
Operation Flashpoint
[Added: 12/21/2001]
Marek Spanel and Ondrej Spanel  by Bohemia Interactive Studios 
Oz -- The Magical Adventure
[Added: 11/13/2000]
Jackie Turnure  Looks at Sausage's follow-up to their successful Bananas in Pyjamas series of kids games. 
Postmortem: Heretic II
[Added: 11/6/2000]
Jake Simpson  Looks at Raven's hit sequel to a classic. 
Rainbow Six
[Added: 3/2/2001]
Brian Upton  By Red Storm Entertainment 
Resident Evil 2 for the N64
[Added: 8/2/2000]
Todd Meynink  Looks at the challenges Angel Studios faced porting a 2 CD Playstayton game to the N64. 
Sanitarium
[Added: 8/15/2000]
Chris Pasetto  Describes the relatively smoot development of this DreamForge game. 
Sheep
[Added: 4/24/2001]
Andrew Evans  From Mind's Eye. 
Sin
[Added: 8/15/2000]
Scott Alden  Explains how Ritual Entertainment took a heavily enhanced version of the Quake engine a built a new world. 
Small Scale Development, Grand Scale Ideas
[Added: 4/24/2006]
Vernon Dunmore  A summary of the lessons learned by a FullSail student, accompanied by his developer diaries. 
Smuggler's Run
[Added: 11/2/2000]
Charles Eubanks  Looks at the production of Angel Studio's Playstation 2 title. 
Soldier of Fortune
[Added: 10/9/2000]
Eric Biessman and Rick Johnson  Looks at the development of Raven Software's controversial title. 
SpecOps: Rangers Lead the Way
[Added: 3/2/2001]
Wyeth Ridgway  By Zombie 
Star Trek: Hidden Evil
[Added: 3/2/2001]
Michael Saladino  By Presto Studios 
Star Trek: Voyager -- Elite Force
[Added: 2/8/2001]
Brian Pelletier, Michael Gummelt, and James Monroe  By Raven Software 
Star Wars DroidWorks
[Added: 8/15/2000]
Jon Blossom and Collette Michaud  For a change, this postmortem looks at an edutainment title. 
Star Wars Rogue Leader: Rogue Squadron II
[Added: 5/1/2002]
Thomas Engel  by Factor 5 
Star Wars Starfighter
[Added: 8/28/2001]
Chris Corry  by Lucas Arts 
Startopia
[Added: 11/1/2001]
Wayne Imlach  by Muckyfoot Productions 
SWAT3 Close Quarters Battle
[Added: 3/2/2001]
Jim Napier  By Sierra 
System Shock 2
[Added: 3/2/2001]
Jonathan Chey  Looks at the development of one of the scariest games of all time. 
T.W.T.P.B. Post Mortem
[Added: 12/29/2008]
Tobias Olsson  Learn what went wrong and what went right during the 1.5 year development of indie shoot em up T.W.T.P.B. developed by Spell of Play Studios. 
The Italian Job
[Added: 4/20/2003]
John Li  By Pixelogic. 
The X Files
[Added: 3/2/2001]
Jason VandenBerghe  The truth behind the game based on the popular TV series 
Thief: The Dark Project
[Added: 8/15/2000]
Tom Leonard  How Looking Glass Studios added some spice to the first-person genre. 
Tony Hawk's Pro Skater
[Added: 3/2/2001]
Jamie Fristrom  By Treyarch 
Trade Empires
[Added: 1/31/2002]
Rachel Bernstein  by Frog City 
Trespasser
[Added: 8/15/2000]
Richard Wyckoff  Looks at what went wrong, and what went right, with Dreamworks Interactive's poorly received title. 
Tropico
[Added: 10/12/2001]
Brent Smith  by Poptop Software 
Tropico
[Added: 10/24/2001]
Brent Smith  by Poptop Software 
Unreal Tournament
[Added: 3/2/2001]
Brandon Reinhart  By Epic Games 
Vampire: The Masquerade -- Redemption
[Added: 8/9/2000]
Robert Huebner  Discusses what went right and wrong with Nihilistic Software's RPG. 
Wild 9
[Added: 3/2/2001]
Didier Malenfant  By Shiny Entertainment 
 
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