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General Art

This section is for everything else the artist might need.

For more information about General Art, check out:

Resources Listed: 12
General Art 
Subcategory: General Art
Topic Author Description
3D Cafe's Tutorials
[Added: 1/16/2002]
  Hundreds of tutorials covering almost every major art package. 
Art for Flash Games
[Added: 10/29/2008]
Rob James  Rob James, game artist responsible for games like Robo Pogo through RobotJAM, talks about art for Flash games  
Art Tests in Depth: The Basics
[Added: 7/30/2008]
Ryland Loncharich  What to keep in mind when faced with an art test from a company 
Building a fire in Photoshop
[Added: 7/5/2000]
Jesse King  Use standard Photoshop 5.0+ filters to make fire fit for a logo. No need for PowerTools any more... 
Common Methodologies for Lead Artists
[Added: 12/8/2000]
Di Davies  Discusses the more defined role the lead artist must play into today's market. 
Creating Good Game Art When You’re Not An Artist
[Added: 6/27/2000]
Mason McCuskey  Need some good art for your game, but can't find an artist? Don't worry - this article will give you a few ideas on how to do your own art, and still come out looking good. 
Game Artist's Perspective
[Added: 8/17/2003]
Erik Asorson  A bi-weekly column covering issues important to aspiring developers as well as professionals already working in the industry.  
Making metalic text in Photoshop
[Added: 7/5/2000]
Matthew Allen  Make text that looks like it was cut out of sheet metal. 
Simple Gradient Style Shading
[Added: 4/30/2002]
Jeremiah Embs  Explains how to shade using gradiants in GIMP. 
Stop Staring Chapter 7: Building Emotion: The Basics of the Eyes
[Added: 10/27/2003]
Jason Osipa  Chapter from the book Stop Staring: Facial Modeling and Animation Done Right by Jason Osipa, from Sybex. 
Using Blender to Make Game Models Part 2
[Added: 6/20/2005]
Jeremy 'Wolfmanyoda' Cox  In this installment, you'll learn how to use Blender's UV tool. 
Writing the Right Email
[Added: 10/8/2008]
Juuso Hietalahti  Juuso Hietalahti, a game producer, has some sound and straight-forward advice for artists when they send emails for potential positions. Of course, the structure really applies to any position you're in! 
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