Upcoming Events
Unite 2010
11/10 - 11/12 @ Montréal, Canada

GDC China
12/5 - 12/7 @ Shanghai, China

Asia Game Show 2010
12/24 - 12/27  

GDC 2011
2/28 - 3/4 @ San Francisco, CA

More events...
Quick Stats
73 people currently visiting GDNet.
2406 articles in the reference section.

Help us fight cancer!
Join SETI Team GDNet!
Link to us Events 4 Gamers
Home » Articles & Resources » Programming » Graphics » Ramblings in Realtime
Intel sponsors gamedev.net search:
Ramblings in Realtime

Resources Listed: 8
Ramblings in Realtime
Topic Author Description
Chapter 1: Inside Quake: Visible-Surface Determination
[Added: 4/24/2000]
Michael Abrash  Reprints of Abrash's Quake articles, originally posted by Blue's News
Chapter 2: Consider the Alternatives - Quake's Hidden Surface Removal
[Added: 4/24/2000]
Michael Abrash  Reprints of Abrash's Quake articles, originally posted by Blue's News
Chapter 3: Sorted Spans in Action
[Added: 4/24/2000]
Michael Abrash  Reprints of Abrash's Quake articles, originally posted by Blue's News
Chapter 4: Quake's Lighting Model - Surface Caching
[Added: 4/24/2000]
Michael Abrash  Reprints of Abrash's Quake articles, originally posted by Blue's News
Chapter 5: Surface Caching Revisited - Quake's Triangle Models and More
[Added: 4/24/2000]
Michael Abrash  Reprints of Abrash's Quake articles, originally posted by Blue's News
Chapter 6: Quake's 3D Engine - The Big Picture
[Added: 4/24/2000]
Michael Abrash  Reprints of Abrash's Quake articles, originally posted by Blue's News
PDF Version
[Added: 4/24/2000]
Michael Abrash  Adobe Acrobat version of the series. 
Permissions and Author’s Note
[Added: 4/24/2000]
Michael Abrash  Redistribution agreement and credits 
 
 Key: = HTML article hosted here  , = HTML article hosted elsewhere  = link to another web site  = Adobe Acrobat document  = Zip files  = Word or text document