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  Contents

 Introduction
 Error Handling
 Win32 Skeleton
 Message Handler
 Conclusion

 Source code
 Printable version

 


  The Series

 Part I
 Part II

 

Introduction

I'm back and I have some good news and some bad news. The bad news is that we will probably not work on the DirectDraw wrapper as I said in the last article. The thing is, we need some more (not-so) important skeletons to help us work with DirectX before we can start on the wrapper. One of them is a Win32 skeleton and another is an error handler. I think we need to build these two things first so that we can debug our DirectX application more easily. The good news is that we will have a complete program at the end of this article. It won't do very much, but it will work (or so I hope).

Enough said, let the coding begin.




Next : Error Handling