I'm back and I have some good news and some bad news. The bad news is that we will probably not work on the DirectDraw wrapper as I said in the last article. The thing is, we need some more (not-so) important skeletons to help us work with DirectX before we can start on the wrapper. One of them is a Win32 skeleton and another is an error handler. I think we need to build these two things first so that we can debug our DirectX application more easily. The good news is that we will have a complete program at the end of this article. It won't do very much, but it will work (or so I hope).
Enough said, let the coding begin.