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Home » Books » Programming » Game Programming
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Game Engines (9 listings)
Isometric and Tile-based Games (1 listing)
Covering techniques used in isometric games
 
(Click on the book title or cover for complete details)
Book Info  [Sort by: Rating | Title | Date published] Buy it now
Nintendo Wii Flash Game Creator's Guide
by Todd Perkins
Published: April 2008
Rating:
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Programming Video Games for the Evil Genius
by Ian Cinnamon
Published: February 2008
Rating:
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Professional XNA Programming: Building Games for Xbox 360 and Windows with XNA Game Studio 2.0
by Benjamin Nitschke
Published: February 2008
Rating:
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Microsoft XNA Unleashed: Graphics and Game Programming for Xbox 360 and Windows
by Chad Carter
Published: August 2007
Rating:
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Microsoft® XNA Game Studio Creators Guide
by Stephen Cawood, Pat McGee
Published: June 2007
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XNA Game Studio Express
by Joseph B. Hall
Published: May 2007
Rating:
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Data Structures and Algorithms for Game Developers
by Allen Sherrod
Published: May 2007
Rating:
Charles River Media
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The Official Guide to 3D GameStudio
by Mike Duggan
Published: March 2007
Rating:
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C++ for Game Programmers, 2nd Ed.
by Mike Dickheiser
Published: October 2006
Rating:
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Game Programming All in One, 3rd Ed.
by Jonathan Harbour
Published: October 2006
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Programming an RTS Game with Direct3D
by Carl Granberg
Published: October 2006
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Algorithms and Networking for Computer Games
by Jouni Smed, Harri Hakonen
Published: July 2006
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Ultimate Game Programming With DirectX
by Allen Sherrod
Published: May 2006
Rating:
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Game Programming Gems 6
by Mike Dickheiser
Published: March 2006
Rating:
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Game Engine Toolset Development
by Graham Wihlidal
Published: March 2006
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Game Programming In C++ : Start To Finish
by Erik Yuzwa
Published: January 2006
Rating:
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Advanced 3D Game Programming All in One
by Kenneth C Finney
Published: August 2005
Rating:
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Simulation and Event Modeling for Game Developers
by John P Flynt, Benjamin Vinson
Published: August 2005
Rating:
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Start Your Engines: Developing Driving and Racing Games
by Jim Parker
Published: July 2005
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Introduction to Game Development
by Steve Rabin (editor)
Published: June 2005
Rating:
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Retro Game Programming: Unleashed for the Masses
by Earl John Carey
Published: March 2005
Rating:
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Game Programming Gems 5
by Kim Pallister (Editor)
Published: March 2005
Rating:
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Massively Multiplayer Game Development 2
by Thor Alexander
Published: February 2005
Rating:
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Real-Time Cinematography For Games
by Brian Hawkins
Published: January 2005
Rating:
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Game Coding Complete, 2nd Ed.
by Mike McShaffry
Published: January 2005
Rating:
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C# and Game Programming: A Beginners Guide, 2nd Ed.
by Salvatore A. Buono
Published: January 2005
Rating:
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Beginning 3D Game Programming
by Tom Miller
Published: December 2004
Rating:
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Programming a Multiplayer FPS in DirectX
by Vaughan Young
Published: December 2004
Rating:
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Beginning C# Game Programming
by Ron Penton
Published: October 2004
Rating:
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Beginning Game Programming
by Jonathan S. Harbour
Published: October 2004
Rating:
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Game Programming All in One, 2nd Ed.
by Jonathan Harbour
Published: July 2004
Rating:
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Programming Role Playing Games 2nd Ed
by Jim Adams
Published: July 2004
Rating:
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Programming Believable Characters for Computer Games
by Penny Baillie-De Byl
Published: May 2004
Rating:
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3D Game Programming All in One
by Ken Finney
Published: April 2004
Rating:
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Game Programming Gems 4
by Andrew Kirmse (editor)
Published: March 2004
Rating:
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Game Programming Golden Rules
by Martin Brownlow
Published: March 2004
Rating:
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Beginning .NET Game Programming in C#
by David Weller, Alexander Lobao, Ellen Hatton
Published: February 2004
Rating:
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Game Programming with Python
by Sean Riley
Published: October 2003
Rating:
Charles River Media
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Strategy Game Programming With DirectX 9
by Todd Barron
Published: October 2003
Rating:
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Core Techniques & Algorithms in Game Programming
by Daniel Sanchez-Crespo
Published: September 2003
Rating:
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Game Programming for Teens
by Maneesh Sethi
Published: June 2003
Rating:
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Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization
by André LaMothe
Published: June 2003
Rating:
Sams
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Game Coding Complete
by Mike McShaffry
Published: June 2003
Rating:
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Advanced Animation with DirectX
by Jim Adams
Published: May 2003
Rating:
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.NET Game Programming with DirectX 9.0
by Alexandre Santos Lobao, Ellen Hatton
Published: March 2003
Rating:
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3D Games: Volume 2
by Alan Watt, Fabio Policarpo
Published: January 2003
Rating:
Addison-Wesley
Amazon.com
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Sams Teach Yourself Game Programming in 24 Hours
by Michael Morrison
Published: December 2002
Rating:
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Game Scripting Mastery
by Alex Varanese
Published: December 2002
Rating:
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Software Engineering and Computer Games
by Rudy Rucker
Published: December 2002
Rating:
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Data Structures for Game Programmers
by Ron Penton
Published: November 2002
Rating:
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Game Programming Tricks of the Trade
by Lorenzo Phillips, et al.
Published: September 2002
Rating:
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Focus on Mod Programming in Quake III Arena
by Shawn Holmes, Andy Smith
Published: September 2002
Rating:
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Sams Teach Yourself Game Programming with DirectX in 21 Days
by Clayton Walnum
Published: August 2002
Rating:
Sams
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Game Programming Gems 3
by Dante Treglia
Published: July 2002
Rating:
Charles River Media
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Infinite Game Universe: Volume 2
by Guy W. Lecky-Thompson
Published: June 2002
Rating:
Charles River Media
Amazon.com
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Tricks of the Windows Game Programming Gurus, 2nd ed.
by André LaMothe
Published: June 2002
Rating:
Sams
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Game Programming All in One
by Bruno Sousa
Published: February 2002
Rating:
Course Technology PTR
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Programming Role-Playing Games with DirectX
by Jim Adams
Published: January 2002
Rating:
Course Technology PTR
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Special Effects Game Programming with DirectX 8.0
by Mason McCuskey
Published: December 2001
Rating:
Course Technology PTR
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3D Game Programming With Directx 8.0
by Clayton Crooks II
Published: December 2001
Rating:
Charles River Media
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Advanced 3-D Game Programming with DirectX 8.0
by Peter Walsh, Adrian Perez
Published: October 2001
Rating:
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Game Programming Gems 2
by Mark Deloura
Published: July 2001
Rating:
Charles River Media
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Infinite Game Universe: Mathematical Techniques
by Guy W. Lecky-Thompson
Published: June 2001
Rating:
Charles River Media
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Introduction to Computer Game Programming With DirectX 8.0
by Ian Parberry
Published: March 2001
Rating:
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3D Games: Real-time Rendering and Software Technology, Volume 1
by Alan Watt, Fabio Policarpo
Published: December 2000
Rating:
Addison-Wesley
Amazon.com
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Game Programming Gems
by Mark Deloura
Published: August 2000
Rating:
Charles River Media
Amazon.com
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3D Game Programming With C++
by John de Goes
Published: November 1999
Rating:
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Real Time Strategy Game Programming Using DirectX
by Mickey Kawick
Published: June 1999
Rating:
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Windows Game Programming For Dummies
by André LaMothe
Published: February 1998
Rating:
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