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Expo Floor Zone 1

Terraplay

www.terraplay.com

 


Deluxe Digital Services

www.bydeluxe.com

 


MLS Laserlock

www.laserlock.com

 


Palm Inc.

www.palm.com

 

After several years of nothing, handhelds finally made a reasonable appearance at the GDC. Along with several wireless and cell-phone companies chiming in, handheld mainstay Palm was there to show off their new "developer alliance" at www.palmos.com/alliance/join


Motorola

www.motorola.com

 

Motorola was all about gizmos. Phones, pagers, tiny keyboarded internet thingies. Gizmos a plenty. They're itching for folks to develop for these, so get to work!



Motorola's other thing was a very nice set-top box built on the NUON chipset. It's a video-on-demand box. It's a DVD player. It plays games (like the hypnotic arcade game shown).

All it needs is a cable-based network to hook it up to.


Singular Inversions

www.FaceGen.com

 


Applied Microsystems Corporation

www.amc.com

 

Applied Microsystems is a maker of development technology for XBox and Nintendo GameCube. Their main product is a DVD emulator that helps you optimally lay out the bits on a DVD and test on a device without the expense of burning a DVD.


Soundelux Media Labs

www.soundelux.com

 


Jim Henson Interactive

www.henson.com

 


Arcade Planet

www.arcadeplanet.com

 

Arcade Planet was showing off their revenue-producing model for games and trying to get folks to deploy games under their system. If you're a small developer, you might want to check 'em out. If your game ends up running under their system, you get 12% of the money your game makes.


Oregon 3D

 
 

IT WILL BE MINE!

Oregon3D showed off their new screen technology that gives you a 150-degree projection screen. It's not completely immersive, but it's pretty cool.


Giant Studios

www.giantstudios.com

 


Morgan Kaufman Publishers

www.mkp.com

 

Morgan Kaufman publishers is showing off their latest hit 3D Game Engine Design.


Pacific Media Worx

www.pacmedia.com

 


Codeplay limited

www.codeplay.com

 

CodePlay, the VectorC folks, were newcomers to the GDC with a no-nonsense booth with some impressive demos running on the outside. They've got a nice new C compiler with lots of new processor-specific optimizations. Nicest things is that they include lots of processor-sensing code, so it's easy to put all your math-code into a .DLL, so you can easily tailor your game for a specific processor, like Athlon, without abandoning the other processors.

Other nice thing is that the compiler can be used as a drop-in replacement for Visual C++, so you don't have to lose a familiar environment.


House of Moves

www.moves.com

 


Paraworld AG

www.paraworld.com

 


Sony Electronics, Inc.

www.sony.com/aibo

 

Sony tried to evangelize the Aibo SDK as a possible solution to generalized robot control, but I don't think anyone was buying into the notion.


Technicolor

www.technicolor.com

 

Turns out Technicolor is more than just that movie credit you see. They've been soaking up royalties for 50 or so years, so they went into production! They're a full-service duplication house for magnetic or optical media, and they can do everything from simple CD duplication to complete turnkey product-boxing.


Developer's Choice Pavilion

 
 

The Game Developer's Choice pavilion was underwheming on all levels. Nothing but a few recent titles that you could play at will. It seemed to be a way of filling up space.


WildTangent

www.wildtangent.com

 

And these folks have an entry in the Independent Games Festival?

Sheesh.


Numerical Design Limited

www.ndl.com