All Recent Features |
Article | Author | Description |
My publisher says: I owe him how much?
April 9 8:04 PM
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Richard Fine
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Presented by Tim Christian, Media Forensics |
Xbox Live Arcade
April 4 4:02 PM
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Richard Fine
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Presented by Jon David (Arcade Lead PM) and Katie Stone (Game PM) |
Future Character Design: Out of the Lab and Into Your Game
March 30 4:00 PM
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Kelly Murdock
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Presented by Katherine Isbister |
Interview with Softimage
March 30 1:32 PM
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Kelly Murdock
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Notes from an interview with Softimage's Gareth Morgan |
Defining the Next Generation of Real-Time Characters
March 29 10:48 PM
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Kelly Murdock
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This session was presented by Paul Steed |
Modelign Next-Gen Characters: From Concept to Game
March 29 4:52 PM
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Kelly Murdock
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This session featured Kevin Lanning and Jerry O'Flaherty of Epic Games. |
3ds Max Tips and Tricks
March 29 3:53 PM
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Kelly Murdock
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This session was presented by Kevin Booth |
Interview with Autodesk
March 29 1:46 PM
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Kelly Murdock
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Coverage of an interview with Rob Hoffman of Autodesk |
Nintendo Keynote: "Disrupting Development"
March 28 8:25 PM
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Kelly Murdock
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The Nintendo keynote was presented by Satoru Iwata, President of Nintendo Co. |
Character Rigging Best Practices
March 28 5:06 PM
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Kelly Murdock
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Coverage of the Character Rigging Best Practices session presented by Steve Theodore and Doug Wilcox |
3DS Max - Complex Data Mapping Production Techniques
March 28 0:44 AM
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Kelly Murdock
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Coverage of the session presented by Vincent Brisebois |
The Independent Games Festival
March 27 11:21 PM
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Gaiiden
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Continuing coverage of the IGF right here! |
Artificial Intelligence in Computer Games - Present and Future
March 27 10:56 PM
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Gaiiden
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Steve Woodcock and Neil Kirby (the AI Guys) lead a beginner-level Q&A roundtable |
Bootstrapping a Game Company in the Age of Blockbuster Budgets
March 27 10:22 PM
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Gaiiden
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Albert Reed from Demiurge Studios talks about making it by as a small contracting studio |
Playstation 3: Beyond the Box
March 27 4:31 PM
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Kelly Murdock
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Coverage of Tuesday's Keynote Session presented by Sony's Phil Harrison |
What's Next Panel
March 27 3:25 PM
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Kelly Murdock
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Coverage of the What's Next Panel |
Women in Game Development - The Other 360 Days
March 25 4:36 AM
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DavidRM
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The 5 days of GDC provide a lot of exposure to women in game development. But what about the other 360 days in the year? |
Attracting Women to Game Development
March 25 4:11 AM
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DavidRM
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What causes women to leave their game jobs? What can we do to educate our employers about retaining female employees? |
MMOGs For Mobile Phones
March 24 3:00 PM
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David Michalson
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Expanding the mobile market |
Interview with Richard Garriott "Lord British"!!!!
March 24 1:40 PM
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Graham Wihlidal
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I managed to snag an interview with "Lord British". What an inspiring and intelligent man! |
Burn Baby, Burn - Game Developers Rant
March 24 1:29 PM
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Gaiiden
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Viva la revolucion!! (or something like that) |
Will Wright's Keynote - Sorta
March 24 1:17 PM
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DavidRM
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As always, Will Wright gave a highly entertaining and informative presentation. And, as always, it's damn hard to summarize. |
Suite Night
March 24 5:23 AM
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Gaiiden
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Suite night returns, but it's not the suite night I remember... |
The Art, Artists, and Artistry Behind the Game Tutorial
March 24 2:43 AM
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Kelly Murdock
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Coverage of the full-day tutorial sessions entitled, The Art, Artists, and Artistry Behind the Game |
Spore: PreProduction Through Prototyping
March 24 0:04 AM
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Gaiiden
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Eric Todd talks about how Spore was conceived through prototypes |
Disrupting Development
March 23 5:48 PM
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Gaiiden
|
The Satoru Iwata keynote for Nintendo |
The Game Developers Choice Awards
March 23 5:12 PM
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Gaiiden
|
Coverage of this year's GDCAs |
Advanced Visual Effects with OpenGL
March 23 1:15 PM
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Dave Astle
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Summary of OpenGL news and the direction that OpenGL may take in the future |
The Life Cycle of a Successful Small Game Development Studio
March 23 5:56 AM
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Gaiiden
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Michael Sellers from Online Alchemy shares his experience |
Private Party:: LucasArts!!!
March 23 3:01 AM
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Graham Wihlidal
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Summary of the killer LucasArts private party |
IGDA VIP Luncheon
March 22 8:36 PM
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Gaiiden
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The IGDA says thank you to all its volunteers |
State of Independent Games Roundtable
March 22 2:49 PM
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Gaiiden
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Simin Carless heads up a heated debate over the state of indie games |
What's Wrong With Serious Games? (Panel)
March 22 1:15 PM
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DavidRM
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Panel discussion about the current problems and future prospects of serious games. |
Thompson/Charles River Media cocktail
March 22 1:48 AM
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Gaiiden
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The annual author meetup |
IGDA Annual Meeting
March 22 1:32 AM
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Gaiiden
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and cocktail! Yes, sadly that made all the difference |
Do It Yourself Usability
March 21 3:07 PM
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David Michalson
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Ensuring the designers vision reaches the player |
Embodied Agents for Computer Games
March 21 9:00 AM
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Graham Wihlidal
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Overview of the Monday tutorial (Programming Track) |
Just cause it's Monday doesn't mean we can't party!
March 21 4:07 AM
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Gaiiden
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Serious Games Summit and GDC Mobile receptions and a pass through the Fairmont Lobby Bar |
Game Design Workshop Review
March 21 1:50 AM
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Kelly Murdock
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Coverage of the first day of the Game Design Workshop |
Creativity Boot Camp
March 20 1:00 PM
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Richard Fine
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Colours, Andre Breton, and evil pantries in a day-long tutorial |
GameDev.net GDC 2006 Preview
March 20 0:51 PM
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Gaiiden
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Come see what we'll be covering this week! |
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