draw(const Vector &eye, const Vector &light) const | Model | |
getMaterial(unsigned int index) const | Model | |
getMatrix() const | Model | |
getMesh(unsigned int index) const | Model | |
getMeshes() const | Model | |
getNeighbors(const Triangle *triangle) const | Model | |
getTriangle(unsigned int index) const | Model | |
getTriangles() const | Model | |
getVertex(unsigned int index) const | Model | |
loadModel(const char *fileName) | Model | |
m_materials | Model | [private] |
m_matrix | Model | [private] |
m_meshes | Model | [private] |
m_neighbors | Model | [private] |
m_painter | Model | [private] |
m_triangles | Model | [private] |
m_vertices | Model | [private] |
Model(const Model ©) | Model | [private] |
Model() | Model | |
operator<<(std::ostream &out, const Model &model) | Model | [friend] |
operator=(const Model &rhs) | Model | [private] |
replacePainter(Painter *painter) | Model | |
setMatrix(const Matrix &matrix) | Model | |
setupNeighborMap() | Model | [private] |
~Model() | Model |