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Application.h

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00001 
00002 #ifndef __APPLICATION_H
00003 #define __APPLICATION_H
00004 
00005 #include "Color.h"
00006 #include "Vector.h"
00007 #include "Matrix.h"
00008 
00009 #include "Model.h"
00010 
00020 class Application {
00021 private:
00023     Color m_lightAmbientColor;
00025     Color m_lightDiffuseColor;
00027     Vector m_lightPosition;
00029     Vector m_eyePosition;
00030 
00032     Matrix m_sceneMatrix;
00034     Matrix m_lightMatrix;
00035 
00037     Model m_model;
00038 
00039 private:
00041     void drawScene() const;
00042 
00043 public:
00045     Application();
00046     
00050     void init(const char* modelFileName);
00051 
00053     const Vector& getEyePosition() const;
00054 
00056     const Matrix& getSceneMatrix() const;
00058     void setSceneMatrix(const Matrix& sceneMatrix);
00059 
00061     const Matrix& getModelMatrix() const;
00063     void setModelMatrix(const Matrix& modelMatrix);
00064 
00066     const Matrix& getLightMatrix() const;
00068     void setLightMatrix(const Matrix& lightMatrix);
00069 
00071     Model& getModel();
00072 
00074     void draw() const;
00075 };
00076 
00077 #endif // __APPLICATION_H

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