Application() | Application | |
draw() const | Application | |
drawScene() const | Application | [private] |
getEyePosition() const | Application | |
getLightMatrix() const | Application | |
getModel() | Application | |
getModelMatrix() const | Application | |
getSceneMatrix() const | Application | |
init(const char *modelFileName) | Application | |
m_eyePosition | Application | [private] |
m_lightAmbientColor | Application | [private] |
m_lightDiffuseColor | Application | [private] |
m_lightMatrix | Application | [private] |
m_lightPosition | Application | [private] |
m_model | Application | [private] |
m_sceneMatrix | Application | [private] |
setLightMatrix(const Matrix &lightMatrix) | Application | |
setModelMatrix(const Matrix &modelMatrix) | Application | |
setSceneMatrix(const Matrix &sceneMatrix) | Application |