- m_ambient
: Material
- m_boneID
: Vertex
- m_bumpmapFileName
: Material
- m_bumpmapHandle
: Material
- m_centerX
: TransformerArcBall
- m_centerY
: TransformerArcBall
- m_data
: Vector, Quaternion, Matrix, Color, Array3< T >, Array2< T >
- m_depth
: Array3< T >
- m_detailFileName
: Material
- m_detailHandle
: Material
- m_diffuse
: Material
- m_edgeIndices
: Triangle
- m_emissive
: Material
- m_eyePosition
: Application
- m_hasBumpmap
: Material
- m_hasDetail
: Material
- m_height
: Array3< T >, Array2< T >
- m_invertedBumpmapHandle
: Material
- m_lightAmbientColor
: Application
- m_lightDiffuseColor
: Application
- m_lightMatrix
: Application
- m_lightPosition
: Application
- m_location
: Vertex
- m_managed
: Array3< T >, Array2< T >
- m_materialIndex
: Mesh
- m_materials
: Model
- m_matrix
: Model
- m_meshes
: Model
- m_model
: Triangle, Mesh, Application
- m_neighbors
: Model
- m_normal
: Triangle
- m_normalmapHandle
: Material
- m_objectToTangentSpace
: Triangle
- m_painter
: Model
- m_radius
: TransformerArcBall
- m_rotationVector
: TransformerArcBall
- m_scale
: TransformerZoom, TransformerPan
- m_sceneMatrix
: Application
- m_shininess
: Material
- m_specular
: Material
- m_startX
: TransformerPan
- m_startY
: TransformerZoom, TransformerPan
- m_textureCoordinates
: Triangle
- m_triangles
: Model, Mesh
- m_vertexNormals
: Triangle
- m_vertices
: Triangle, Model
- m_width
: Array3< T >, Array2< T >
Generated on Mon Aug 25 23:40:58 2003 for Shadow by
1.3.2