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Shadow Compound List

Here are the classes, structs, unions and interfaces with brief descriptions:
ApplicationDefines the Application we are about to run
Array2< T >Expose a one-dimensional array as a two-dimensional array
Array3< T >Expose a one-dimensional array as a three-dimensional array
ColorDefines a Color consisting of R, G, B and A components
MaterialDefines a Material used in a Milkshape3D Model
MatrixDefines a column-major 4x4 Matrix
MeshDefines a Mesh used in a Milkshape3D Model
ModelDefines a Milkshape3D Model
PainterDefines a Painter visitor used to draw a Model and its constituents on the screen
QuaternionDefines a Quaternion consisting of W, X, Y and Z components
TransformerThe Transformer is an interface specifying how to compute the transformation Matrix from an initial mouse click (screen position) and final mouse click
TransformerArcBallImplements the Transformer to compute the transformation Matrix by interpreting the mouse position as points on a hemisphere
TransformerPanImplements the Transformer to compute the transformation Matrix as a translation left/right and up/down on the screen (along the X and, respectively, Y axis) from the current mouse position in the direction of the mouse movement
TransformerZoomImplements the Transformer to compute the transformation Matrix as a translation in/out of the screen (along the Z axis) from the current mouse position in the direction of the Y mouse movement
TriangleDefines a Triangle used in a Milkshape3D Model
VectorDefines a Vector consisting of X, Y, Z and W components
VertexDefines a Vertex used in a Milkshape3D Model

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