Sleuth - Feedback

high conceptobjectivegame structurecrime scenegraphicssoundsrequirements

Interface Design - Navigation

  • most liked the two levels of control within the notebook - via the tabs and the < and > buttons.
  • the compass was most frequently used to move around the crime scene - with the small "Exits Diagram" providing a quick guide to movement options available.
  • when found, the map was also used to help plan movements around the scene. (see also: Enhancements - Blueprints and Detective Notes)

Interface Design - Some Design Issues

  • having the "Suspects" screen come up first was a little disorientating. The suggestion is that the "Data Entry" screen is first so that first time users know what to do. Players who have experience will know how to use the tabs to get to the screens they need.
  • some sort of "setting the scene" information at the beginning, immediately after the introduction, would also be useful in establishing the objectives of the game and what players are expected to do.
  • including sub-headings within the "Clues" screens could make reading the large amount of text easier, as it would be broken up into more digestible sections. Another suggestion was having an hyper-linked "Outline" on the left which scrolled to that section in a scrollable text box on the right.

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