Sleuth - Outcomes

high conceptobjectivegame structurecrime scenegraphicssoundsrequirements

It is becoming a recognised fact that a lot of our thinking takes place in our working (short-term) memory and this can only cope with about seven different things.

As more things are remembered, our older "thoughts" are gradually replaced by newer ones.

It seems unreasonable to expect anyone to remember a vast array of information and then be able to recall specific details with a game scenario - particularly young children who work predominately with their working memory.

Bearing this in mind, I have provided a number of ways in which the player can create and interact with the information they acquire throughout the game. I am aware that people have many different ways of doing or learning things and have taken thins into account, by providing:

  • several different navigational alternatives
    • Tabs and Buttons (hierarchy and linear)
    • Function Keys (quick access)
  • keyboard and mouse input options
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