Sleuth - Feedback

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Interface Design - Graphics

  • having only two main interfaces enhanced user-friendliness making the transition from one to the other less disconcerting.
  • the notebook metaphor was very appropriate with pages clearly set out and easy to read. (see also: Enhancements - Personal Organiser Display)
  • for some, the initial reaction was "What do I do here?", but the freedom to experiment with the buttons and text (with little time penalty) overcame this reaction very quickly. The icons used were easily understood and reasonably intuitive.
  • the HELP screens were very good - giving enough information to be able to start without too much reading. The backing up of this information with the more detailed "Clues" section was generally well received. Some thought that three pages of text was a bit much, however, I believe that my reasons for including them are sound and are beneficial to the overall scope of the programme (see also: Some Design Issues).
  • several evaluators suggested a more graphical representation of the "Suspect" data might be suitable. (see also: Enhancements - An Identi-Kit Feature)
  • get rid of the bats … it doesn't help create the right atmosphere.

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