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For the sound implementation of a programme within the current curriculum it is essential for the inclusion of reliable printed material as part of those educational materials, a game is no different from any other application. A clear outline of the expected objectives and outcomes of the game needs to give a good indication of where the game will fit in with current teaching practice and programmes. With this information teachers can structure appropriate computer and non-computer activities to gain the maximum benefit from the game. The inclusion of other related materials, either related references (eg: stories [factual and/or fictional], puzzles, games, etc) and materials (see also: blueprints and detective notes), enhances the usability of the game. At this stage I am compiling a list of reference materials that can be used as supplementary material when the game is used within a teaching environment. It will also provide parents of inquisitive children a frame of reference for providing other stimulating material (to keep sanity intact)! |
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