Both the notebook and the crime
scene allow for a variety of input styles - players can enter data via
the keyboard and/or the mouse.
The game itself is essentially
displayed in an interactive story style with graphic elements to enhance
the gameplay.
Each interface is designed
to be as intuitive for the player as possible.
- The notebook has:
- the look-and-feel of
one so that the player can find information quickly with a minimal
number of button clicks or key presses
- two modes of navigation
- both hierarchical (tabs) and linear (buttons)
- an at-a-glance display
of logically grouped information screens
- different ways the player
can store and manipulate data collected
|