Sleuth - Feedback

high conceptobjectivegame structurecrime scenegraphicssoundsrequirements

Educational Value - Appeal

  • General comments indicate that the programme is well received from a variety of age groups (ages ranging from 10 through to 45).

  • The humour within the suspect's alibis and the choice of potential weapons proved to be a winning combination that made the game more enjoyable.

Educational Value - Appropriateness

  • I believe that skills in not only understanding the information acquired but also in finding, using and sorting it will be crucial to students of the future.

  • While games that have a high graphical and action appeal are ideally suited to drill and practice activities, there appears to be a significant lack of games which require a more active "thinking" role by the player in order to achieve success.

  • I have long sort to create educational games that stimulate mental activity and decrease the need for fast hand-eye co-ordination to achieve a satisfactory solution.

back6 of 10next