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The notebook and crime scene graphics were developed using Adobe Photoshop and the weapons are 3D-rendered images using Micrografix Simply 3D. These aspects of the game have been kept to a minimum to maintain the focus on the game play, decision-making and problem-solving aspects rather than the "bells and whistles" stuff. This will also keep the pace of the game moving as the players will not have to wait for graphics to load or watch any unnecessary animations.
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