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Educational
Value - Appeal
- General
comments indicate that the programme is well received from a variety
of age groups (ages ranging from 10 through to 45).
- The
humour within the suspect's alibis and the choice of potential weapons
proved to be a winning combination that made the game more enjoyable.
Educational
Value - Appropriateness
- I
believe that skills in not only understanding the information acquired
but also in finding, using and sorting it will be crucial to students
of the future.
- While
games that have a high graphical and action appeal are ideally suited
to drill and practice activities, there appears to be a significant
lack of games which require a more active "thinking" role by the player
in order to achieve success.
- I
have long sort to create educational games that stimulate mental activity
and decrease the need for fast hand-eye co-ordination to achieve a satisfactory
solution.
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