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Posted 5/1/2009 By sebh

11 Comments

Real time rendering of Deformable Translucent Objects using GPU Splatting
Posted 9/8/2008 By sebh

20 Comments

High dynamic surfaces
Posted 7/14/2008 By sebh

16 Comments

Real-time and Automatic Depth of Field blur in Quake 3 Arena
Posted 3/26/2008 By sebh

23 Comments

Translucent Material Rendering
Posted 9/7/2006 By sensate

12 Comments

Sensate Editor Alpha
Posted 8/25/2006 By sensate

8 Comments

Video Renderer and and Editor
Posted 7/17/2006 By sensate

17 Comments

Furry Ulrag - Hair Simulation Pt 2
Posted 7/3/2006 By sensate

19 Comments

Ulrag the barbarian - Hair Generation
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