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Posted 5/5/2008 By pioj

13 Comments

Mario Galaxy free clone (well sort of..)
Posted 4/7/2010 By reinder

5 Comments

Marker Detection for Augmented Reality Applications
Posted 12/3/2007 By HatsForMyPencil

34 Comments

Marker World
Posted 5/15/2009 By SPech

5 Comments

Marvin's Arena
Posted 8/3/2009 By jcabeleira

12 Comments

Mass Combat Vector
Posted 2/19/2008 By Baltz

16 Comments

Masters of Belial [XNA]
Posted 3/1/2010 By ramy

1 Comment

Mataha Lite
Posted 6/4/2006 By mistermecha

12 Comments

MAU Invasion CG Artworks
Posted 6/5/2007 By awingsoft

7 Comments

Mausoleum of the First Qin Emperor
Posted 6/14/2006 By Boder

8 Comments

Maze Madness
Posted 2/18/2006 By CadeF

15 Comments

MDX Game Engine
Posted 8/15/2010 By Astrofra

6 Comments

Medicross Mini-Game
Posted 11/6/2005 By Stompy9999

5 Comments

Medieval Wars
Posted 1/1/2011 By Daniel E

7 Comments

Megatexture Demo (+ Source)
Posted 5/31/2007 By jdarling

2 Comments

Memory
Posted 10/28/2010 By spookycat

6 Comments

Mesh Modifier System
Posted 5/16/2008 By BlindSide

12 Comments

Metaballs Demo
Posted 2/1/2008 By bakery2k1

10 Comments

Metaballs II, from paulsprojects.net
Posted 10/18/2010 By phantomus

11 Comments

MineCraft - Real-time Path Traced
Posted 7/17/2009 By MinerWars

9 Comments

Miner Wars
Posted 4/20/2007 By aamishah

22 Comments

MinesXP - Multiplayer minesweeper like game
Posted 10/29/2007 By allbinary

4 Comments

Mini Space Wars - J2ME Mobile Game
Posted 6/30/2007 By gharen2

4 Comments

Minimalist Game Framework for Xna
Posted 6/12/2006 By BigJim

17 Comments

Minos
Posted 10/27/2010 By Antonym

5 Comments

Mitashi
Posted 3/12/2009 By AfictionGames

16 Comments

Mithra - Episode 1, Chapter 1
Posted 6/30/2008 By greenhybrid

11 Comments

mkheightmap - Release (picogen 0.1)
Posted 10/24/2010 By nicovize

6 Comments

MLAA (MorphoLogical AntiAliasing) on the GPU using Direct3D9.0
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