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Posted 11/27/2009 By drslinky1500

2 Comments

Aeges Road in 3D-ish
Posted 11/26/2009 By spacerat

9 Comments

Perlin Noise Terrain Raycasting on the GPU
Posted 11/19/2009 By Hardguy

31 Comments

3D Fractals and Deferred Rendering
Posted 11/19/2009 By noerror

14 Comments

Fast Real-time Translucent Rendering Technique Using Spherical Harmonics
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