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Posted 11/30/2005 By Jarrod1937

24 Comments

WIP- The Unus , a first person shooter
Posted 5/4/2009 By jay2

2 Comments

Lighting Shaders
Posted 3/12/2009 By jay2

11 Comments

Phong Shader Demo with a GUI
Posted 10/23/2007 By Jazonxyz

3 Comments

Terrain Creation
Posted 5/2/2007 By Jazonxyz

24 Comments

Titanic Challenge
Posted 8/3/2009 By jcabeleira

12 Comments

Mass Combat Vector
Posted 1/7/2009 By jcabeleira

27 Comments

Dense Layers of Clouds for Rainy Days
Posted 5/31/2007 By jdarling

2 Comments

Memory
Posted 4/15/2007 By jdarling

5 Comments

Secrets of the Domus Aurea - Stage 4 Development Screenshots
Posted 3/30/2007 By jdarling

3 Comments

Secrets of the Domus Aurea
Posted 10/3/2006 By jdarling

4 Comments

JumpStart Tank Brigade release 1
Posted 8/21/2008 By jdavis

20 Comments

Spectraball
Posted 4/12/2008 By jdavis

24 Comments

Spectraball
Posted 9/8/2008 By jebkhaile

12 Comments

Artifact's House Globe
Posted 3/20/2009 By Jeff_1amStudios

27 Comments

Need for Speed 1 remake in XNA
Posted 6/20/2006 By jer_tes_syn3

6 Comments

Scene Editor
Posted 5/4/2006 By jer_tes_syn3

4 Comments

HDR/Glare/Bloom
Posted 8/19/2010 By Jeroen Stout

8 Comments

Dinner Date
Posted 9/10/2010 By Jimpo

5 Comments

Dego - Co-op Action RPG
Posted 7/10/2009 By Jimpo

7 Comments

Dego
Posted 10/17/2007 By jixing_alex

3 Comments

Render A Block of Cloud in A New Way
Posted 1/27/2010 By jjramone13

No Comments

PhoenixCore 0.1 - A 2d OpenGL Renderer
Posted 3/12/2009 By jkajala

6 Comments

multiRender
Posted 9/17/2008 By JKlint

13 Comments

Leadwerks Sandbox
Posted 6/6/2008 By JKlint

24 Comments

Deferred Rendering in Leadwerks Engine
Posted 6/3/2009 By jmosegaard

13 Comments

Mosegaards Cloth Simulation Coding Tutorial
Posted 12/1/2007 By jochen6s

28 Comments

Freeware RTS - Die Verbotene Welt
Posted 7/6/2009 By jochenstier

13 Comments

Real time procedural planets
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