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Posted 4/8/2008 By Master of Riddles
4 Comments nGENE |
Posted 4/8/2008 By akm_masuduzzaman
7 Comments Simple simulation of daytime |
Posted 4/8/2008 By Matias Goldberg
1 Comment SSS (Subsurface Scattering) fake filter |
Posted 4/6/2008 By d_eepak
3 Comments NPR with AO |
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Posted 4/4/2008 By QuantiCode
24 Comments Zero Ballistics - open beta |
Posted 4/4/2008 By LucianC
8 Comments Vierme 2 |
Posted 4/2/2008 By HeelX
20 Comments The emo chronicles: Razor for my Valentine (WIP) |
Posted 4/1/2008 By doronf
12 Comments AO as post processing effect |
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Posted 3/30/2008 By yahastu
19 Comments Real time marching cubes |
Posted 3/29/2008 By antixistus
7 Comments Deathball - post processing |
Posted 3/29/2008 By Sol_HSA
17 Comments Atanua - real time logic simulator |
Posted 3/29/2008 By EDI
29 Comments The Lost City of Malathedra reaches beta stage! |
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Posted 3/26/2008 By mctb32
7 Comments StoneLoops! of Jurrasica |
Posted 3/26/2008 By sebh
23 Comments Translucent Material Rendering |
Posted 3/26/2008 By antixistus
7 Comments Deathball |
Posted 3/26/2008 By Encelo
4 Comments Depth of Field |
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Posted 3/26/2008 By orenk
21 Comments Oren Game Engine #2 |
Posted 3/26/2008 By AriusMyst
6 Comments Generic Refraction |
Posted 3/26/2008 By aminouch
1 Comment Game Engine based on Irrlicht and Lua |
Posted 3/26/2008 By Tim Ingham-Dempster
7 Comments Final Year Project |
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Posted 3/19/2008 By Bob Janova
7 Comments Abaria, take II |
Posted 3/19/2008 By Ysaneya
55 Comments Infinity's procedural planetary engine |
Posted 3/18/2008 By Krokhin
6 Comments Cubemap bluring in realtime & simple radiosity |
Posted 3/18/2008 By MurphyIdiot
19 Comments Zero Gear |
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Posted 3/17/2008 By Tree Penguin
11 Comments Multilighttex |
Posted 3/16/2008 By firlionel
2 Comments LibX - .x file library |
Posted 3/16/2008 By schupf
15 Comments Atmospheric Scattering & Aerial Perspective |
Posted 3/16/2008 By stein
19 Comments ToyRacers |
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