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Posted 2/24/2008 By Elvis Enmanuel

8 Comments

Realtime ambient occlusion
Posted 2/2/2009 By summon

14 Comments

Realtime Ambient Occlusion Demo
Posted 7/14/2008 By sebh

16 Comments

Real-time and Automatic Depth of Field blur in Quake 3 Arena
Posted 12/2/2008 By shigee

No Comments

RealTime Character WIP
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