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Some recent topics started on our forums |
Summary of GNU/Linux IDEs
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Alright, there have been A LOT of posts of different IDEs for Linux. Here's a short summary of the most popular ones. NOTE: Let me know if you have any other IDEs to add. And just in case: Please, don't start any flamewars such as "vi vs. emacs... |
Posted January 26, 2005 4:24:00 PM
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Tales of Ancamnia 0.1b released (Win32 & Linux)
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Listen up, people! I've just put out a new version of Tales of Ancamnia, my RPG project. You can download a win32 binary and the source code from the project's sourceforge page. You can view some screenshots here.
The source code (under GPL) is av... |
Posted December 20, 2004 3:28:03 PM
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The path to OpenGL and 3D guruness
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Hey!
I have been thinking of properly learning OpenGL and some 3D stuff. I bought Beginning OpenGL Programming a few months ago and I've been reading it a bit. Can you recommend what kind of things I should try to learn and perhaps in what order?... |
Posted January 7, 2005 2:46:40 PM
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SDL 1.2.8 Released
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SDL 1.2.8 ReleasedPosted by: libsdl.org at December 15, 2004 2:04:00 PMA new version of the cross-platform Simple DirectMedia library, also known as SDL, has been released. The new version is 1.2.8 and it contains numerous bug fixes and platform supp... |
Posted December 15, 2004 5:04:00 PM
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The still-unnamed RPG project (Update: Linux binary)
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Greetings everyone!
I've been working on my RPG project for 3,5 months and I thought it would be time to publish a first public beta version. The game is a quite simple rpg with no fancy graphics. It's my first game project so, please be gent... |
Posted October 30, 2004 10:20:04 AM
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Yet another thread about (lack of) motivation
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Rant:
Sigh! I finally have some time to continue on with my game project.. But I just can't get started! For a couple of weeks I've just looked at the changelog and the source code and there hasn't been any progress. I have been a bit busy wi... |
Posted December 4, 2004 1:06:28 PM
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Item/carry weight
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Greetings!
I am thinking of implementing a weight system into my RPG. Now I'm wondering what kind of a weight unit I should use. First I thought that kilograms would be logical but then again, in a medieval world people probably didn't use kilog... |
Posted November 5, 2004 2:07:41 PM
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Name for a RPG
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Greetings!
I have a simple rpg project going on (I've been working on it for over 3 months). I've got the "engine" part ready and now I should create a game. The first problem is that I can't think of a good name for my game! Sigh :)
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Posted October 19, 2004 4:21:42 PM
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Serializing and pointers
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Greetings!
I have been writing serialization functionality in to my current game project. Currently the system works quite well but I have one small problem I'm not sure how to solve.
I have a class Actor (NPC) and Actors have a pointer to... |
Posted September 25, 2004 4:34:13 PM
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View All Topics Started By This User
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Some recent replies made on our forums |
ISO 2D RPG engine searching for highly experienced engine & editor coders *updated*
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Quote:Original post by Crazyfool
So don't get fooled by the screenshots: there is still a very long way to go for FIFE and the prolly best way to learn about the real project status is to have a look at the sourcecode. We're just hoping to find at l... |
Posted January 12, 2007 9:11:08 PM
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Weird math
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Some more links:
Wikipedia
IEEE 754 |
Posted December 8, 2006 4:00:28 PM
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RPG without XP?
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Quote:Original post by Jon Alma
Quote:Original post by tentoid
The most important thing about experience points that it allows you to *customize your character*. You have limited points to use in certain well-thought skills that fit your character... |
Posted June 7, 2005 4:55:49 PM
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RPG without XP?
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The most important thing about experience points that it allows you to *customize your character*. You have limited points to use in certain well-thought skills that fit your character and playing style. I think the ability to customize your cha... |
Posted June 6, 2005 10:21:15 AM
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Yes! I'm new and I love it!
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Quote:
What is OpenGL and DirectX?
OpenGL is a graphics API where as DirectX is a collection of many different multimedia APIs. Direct3D is the graphics API in Direct X (there's also DirectSound, DirectInput etc.) So OpenGL is just for drawing gr... |
Posted June 6, 2005 9:58:47 AM
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[python] what's wrong with this code
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You forgot the ':' after else and you don't have any indentation in your code. Also you have an excess 'print' there. |
Posted June 3, 2005 10:04:17 AM
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or operation in python?
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or
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Posted June 2, 2005 10:08:21 AM
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Help: python 3d
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You might want to start your search here if you haven't already: PyOpenGL.
You could also try checking out Blender's (3D modelling app) export/import plugins which are written in Python. They might give you some ideas. |
Posted May 31, 2005 10:37:19 AM
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New planet found
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They're named after roman gods. |
Posted May 3, 2005 5:20:30 PM
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2D Vs 3D
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Start with simple 2D stuff first. You'll learn how to structure your game (main loop, reading input, drawing, playing music, saving/restoring game states) etc. There's a lot more to game programming than graphics. I guess a simple 2D Pong would be a... |
Posted April 25, 2005 7:42:05 AM
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View All Replies Made By This User
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