Upcoming Events
Unite 2010
11/10 - 11/12 @ Montréal, Canada

GDC China
12/5 - 12/7 @ Shanghai, China

Asia Game Show 2010
12/24 - 12/27  

GDC 2011
2/28 - 3/4 @ San Francisco, CA

More events...
Quick Stats
78 people currently visiting GDNet.
2406 articles in the reference section.

Help us fight cancer!
Join SETI Team GDNet!
Link to us Events 4 Gamers
Home » Features » GD Showcase » View Submission
Intel sponsors gamedev.net search:
Game Development Showcase
Track this GDS Entry
FD
Developer   eppo
GenreShooter
PlatformWindows
Downloads221

About: A little 3d arcade style shooter.

Game Info How To Play Downloads Comments



Please offer only constructive criticism. The intent of the GD Showcase is to help the developer create the best game they possibly can. Show them you support their efforts when posting.



Post Reply
Well, I am the first person to download it, and it doesn't even run. Crashes to desktop immediately after opening it.

Intel Core 2 Duo E6850 (3.0Ghz, 1333 FSB)
A-bit IP35 Pro Motherboard
4GB G.Skill DDR2 PC 6400 RAM
GeForce8800 GT

/Vista 64-bit Home Premium
Have the latest DirectX

No Gamepad.

No idea what would be causing it. I can run 32-bit apps just fine.


  User Rating: 960   |  Rate This User    Send Private MessageView ProfileReport this Post to a Moderator 

Hmmm, maybe it's a Vista compatibility issue. I have tested it on a few systems, but they all ran XP.

  User Rating: 1005   |  Rate This User    Send Private MessageView ProfileReport this Post to a Moderator 

It ran fine for me on XP.
I didn't have a gamepad hooked up so I had to play with a keyboard.
It looks and sounds really good. I had trouble controlling the plane but that was probably due to the gamepad issue. I was getting swarmed by enemy fighters and couldn't shake them.
Keep up the good work.

  User Rating: 1026   |  Rate This User    Send Private MessageView ProfileReport this Post to a Moderator 

I really like the graphics style, but is it rendered isometrically or something? Depth perception is incredibly hard, all you've got to go on are the shadows. Aiming is made very hard by it too, you can't judge angles well. The camera angle makes it quite hard to control generally. Also higher resolutions would be good!

  User Rating: 1015   |  Rate This User    Send Private MessageView ProfileReport this Post to a Moderator 

It's something of a combination of normal polygons (the objects) and raycasting (the landscape). I probably should have used hardware acceleration, but I really wanted to try the rasterization stuff for myself. It think the frame rate is acceptable, but only at 640*480.
I think placing the player's plane further into the scene gives you more of the impression of being swarmed by the enemy because you can also see fighters coming in from behind, but the distance makes coordinating your aim harder.

  User Rating: 1005   |  Rate This User    Send Private MessageView ProfileReport this Post to a Moderator 

I played it and the graphics and sound look really good. But I didn't know how to turn left or right. So five stars for look one star for gameplay:

appearance: *****
gameplay: *

  User Rating: 1010   |  Rate This User    Send Private MessageView ProfileReport this Post to a Moderator 

Quote:
Original post by eppo
It's something of a combination of normal polygons (the objects) and raycasting (the landscape). I probably should have used hardware acceleration, but I really wanted to try the rasterization stuff for myself. It think the frame rate is acceptable, but only at 640*480.
I think placing the player's plane further into the scene gives you more of the impression of being swarmed by the enemy because you can also see fighters coming in from behind, but the distance makes coordinating your aim harder.


No, I mean I don't think you've programmed in perspective. I.e. parallel lines stay parallel in your system, rather than converging in the distance. Things far away don't get smaller etc etc. Thus you can't judge distance except by looking at the shadows. Correct me if I'm wrong though, I could be on the wrong track entirely.

I agree with the player's plane being into the scene for the 'swarming' effect, that works really well.

EDIT: Looks like I am wrong - things do seem to get smaller judging by screenshots. Must be how far the plane is into the scene then.

  User Rating: 1015   |  Rate This User    Send Private MessageView ProfileReport this Post to a Moderator 

All times are ET (US)

Post Reply
 
Info
 GDS News
 About the GDS


Genre
 All
 Action
 Adventure
 Arcade
 Educational
 Fighting
 Puzzle
 Racing
 Role-Playing
 Shooter
 Simulation
 Sports
 Strategy
 Traditional


Platform
 DOS
 Linux
 OSX
 Windows