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Game Development Showcase
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Developer | ols |
Genre | Arcade |
Platform | Windows |
Downloads | 652 |
About:
OK, this is my first forage into programming a game. Its, in theory(!), a mix between Micro Machines (physics-wise) and Chase HQ (in that you have to chase the 'baddie'!). Play it, enjoy it, criticise it; its not quite finished, but wanted opinions... Oh, chase the BLUE car!
It's currently refusing to tell people when they win, but I am working on this!!
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Please offer only constructive criticism. The intent of the GD Showcase is to help the developer create the best game they possibly can. Show them you support their efforts when posting.
| TheFatGecko
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Posted - 4/13/2005 8:30:05 AM | Just tried to start your game and it bails out with:
Fatal Error,
No compatible Direct 3D object could be created
Dell Precision 1.6Ghz
32Mb DDR Nvidia GeForce2 GTS
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| ols
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Posted - 4/13/2005 8:38:53 AM | have u got the newest version of directx installed? (9.0c)
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| Rixter GDNet+
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Posted - 4/14/2005 12:05:13 AM | Very nice, I love the style. Only problem is the car moves really fast when on the road, really hard to control. Game runs great though, like 650fps. Not much else to say right now, looking forward to more of this.
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| noaktree
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Posted - 4/14/2005 11:11:56 PM | Nice demo. I like the control of the car and the other cars seem to make their way around just fine. Good job!
A couple of visual things that I noticed. First the car graphic seems to have a specular lighting on one side of it and it doesn't move. Maybe just get a rendered image of the car with a flat lighting so that it doesn't look as though the light is following the car around. Another thing is the demo just cuts out after my health drops and there is purple wording at the top left. I can't really see what it says so maybe use a different color? And is there any way for the app to just start over instead of exiting?
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| VisualLR
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Posted - 4/15/2005 12:22:13 PM | This is pretty cool, good job!
Only problem I had was that it crashed to desktop (no error message or anything) after a little while. When this happened, all the AI cars had collided against each other and seemed to be stuck, so I rammed them. The game crashed as I was crashing into them.
=)
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| ols
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Posted - 4/15/2005 1:45:20 PM | Quote:Original post by VisualLR
This is pretty cool, good job!
Only problem I had was that it crashed to desktop (no error message or anything) after a little while. When this happened, all the AI cars had collided against each other and seemed to be stuck, so I rammed them. The game crashed as I was crashing into them.
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Lol, that is actually quite a good thing to happen in some strange way....
The game exited as either you or the 'baddie' had died; currently it doesnt inform u of that, but I hope to get an update uploaded soon that will work correctly.
If you play the game a few times you will see that the cars end up in different positions amd crash at different points depending on if you hit any of them or just generally slightly at random. This is because of the way the AI has been written with a combination of fuzzy logic and (in a basic form) complex behaviour. None of the car movment is rigid and is open to interpretation by the cars as they drive round - they are actually 'seeing' the road ahead of them and acting accordingly. If I get a chance to I will also let them 'see' the other cars and move around them if necessary.
At the moment the demo is far more an AI showcase than anything else, but unless I include a text file with a big spiel about how the AI works no-one will know about it; and I havent done that as I am not sure how many people actually care that much!!!
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| SiKaNrOnG
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Posted - 4/26/2005 7:27:11 AM | I get like 30 fps and I have a brand new HP machine with DX9 and everything stock. Not only that, the car moves like .2 mph. I think the framerate needs to be locked (if that's what its called). What I mean is, I think you need to make motion independant of framerate lagginess.
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| ols
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Posted - 4/27/2005 6:15:01 PM | Quote:Original post by SiKaNrOnG
I get like 30 fps and I have a brand new HP machine with DX9 and everything stock. Not only that, the car moves like .2 mph. I think the framerate needs to be locked (if that's what its called). What I mean is, I think you need to make motion independant of framerate lagginess. |
This is a problem I am aware of and will be looking to fix it in the near future. No idea why your framerate would be THAT low though; i've never seen it anywhere near that on any machine!!
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| ukdeveloper
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Posted - 6/5/2005 11:59:19 AM | Pentium 4 3.2GHZ HT
512 MB RAM
nVidia GeForce FX5200 256Mb
It ran between about 257-260fps. Looks just like GTA2!
Serious problem with the collision detection though. I could still crash into the transparent pixels forming the box around the cars, so I bounced off even if I didn't actually hit the body of the car itself. I know that's a tough one to fix, but just to let you know.
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| CHollman82
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Posted - 10/27/2005 9:21:26 PM | I get well over 1000fps making the game completely unplayable. Other than that great first try at making a game, my first game was ASCII Hang Man... written in BASIC lol.
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| CHollman82
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Posted - 10/27/2005 9:23:37 PM | Quote:Original post by ukdeveloper
Pentium 4 3.2GHZ HT
512 MB RAM
nVidia GeForce FX5200 256Mb
It ran between about 257-260fps. Looks just like GTA2!
Serious problem with the collision detection though. I could still crash into the transparent pixels forming the box around the cars, so I bounced off even if I didn't actually hit the body of the car itself. I know that's a tough one to fix, but just to let you know. |
If you are still working on this game you can fix this by setting the bounding box that you use for collision to go a little inside the car in some spots and a little outside it in others, just set it as close as possible to the actuall boundaries of the car, I use RECT structures that I update every time my objects move and then the collision detection is real easy.
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All times are ET (US)
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