Making metalic text in Photoshop
by Matthew Allen
MXF Entertainment
updated: 2/12/00
|
First, make a new image and type the text you want with the text tool. Make the text grey (168, 168, 168). |
|
Right click on the text layer, render it, and add the Bevel and Emboss effect.
Use these settings:
Highlight and Shadow Opacity: 80%
Style: Inner Bevel
Angle: 120
Depth: 10
Blur: 1
Not much yet... |
|
Now is the important part: make a new black layer, go to the Filters menu, and add a Noise->Add Noise filter. Use these settings:
Amount: 55
Distribution: Uniform
Monochromatic: checked
Click Ctrl-F to add it again. Next, add the Blur->Motion Blur filter.
Angle: 80 Distance: 10
Now change the layer Mode to Overlay. |
|
Next, have at it with the Dodge and Burn tools with a medium sized brush with opacity at 10-15%. |
|
Add a little brownish looking rusty stuff with the Airbrush at 8% opacity and a medium brush. If you do too much, just use the Sponge tool set on Desaturate at about 20% opacity. I also Blurred it twice and Sharpened it once to antialias it. |
|
Now, add some dents. Make the dark part with the Burn tool with a 1 pixel brush and 30% opacity and the light parts with a Dodge tool and the same settings. |
|
I added the bottom part as an afterthought. I just made a selection with the Marquee tool and filled it with grey. The I made some text, rendered the layer, did an Inner Bevel, and Merged it with the MXF layer. Then I Dodged, Burned, and Airbrushed it to make look like the MXF. I also did a lot of Desaturating. |
|
This image was done using the same technique as the one above. I just spent a little more time on it. I would have used it, but I didn't have each of the steps as a seperate image. |
Discuss this article in the forums
Date this article was posted to GameDev.net: 7/5/2000
(Note that this date does not necessarily correspond to the date the article was written)
See Also:
General Art
© 1999-2011 Gamedev.net. All rights reserved. Terms of Use Privacy Policy
Comments? Questions? Feedback? Click here!
|