The Physics of Racing, Part 7: The Traction Budget physicist and member of P.O. Box 662 ©Copyright 1991 This month, we introduce the traction budget. This is a way of thinking about the traction available for car control under various conditions. It can help you make decisions about driving style, the right line around a course, and diagnosing handling problems. We introduce a diagramming technique for visualizing the traction budget and combine this with a well-known visualization tool, the "circle of traction," also known as the circle of friction. So this month's article is about tools, conceptual and visual, for thinking about some aspects of the physics of racing. To introduce the traction budget, we first need to visualize a tire in contact with the ground. Figure 1 The bottom surface of a tire viewed from the top as though with "X-ray vision." The figure shows a shaded, elliptical region, where the tire presses against the ground. All the interaction between the tire and the ground takes place in this contact patch: that part of the tire that touches the ground. As the tire rolls, one bunch of tire molecules after another move into the contact patch. But the patch itself more-or-less keeps the same shape, size, and position relative to the axis of rotation of the tire and the car as a whole. We can use this fact to develop a simplified view of the interaction between tire and ground. This simplified view lets us quickly and easily do approximate calculations good within a few percent. (A full-blown, mathematical analysis requires tire coordinates that roll with the tire, ground coordinates fixed on the ground, car coordinates fixed to the car, and many complicated equations relating these coordinate systems; the last few percent of accuracy in a mathematical model of tire-ground interaction involves a great deal more complexity.) You will recall that forces on the tire from the ground are required to make a car change either its speed of motion or its direction of motion. Thinking of the X-ray vision picture, forces pointing up are required to make the car accelerate, forces pointing down are required to make it brake, and forces pointing right and left are required to make the car turn. Consider forward acceleration, for a moment. The engine applies a torque to the axle. This torque becomes a force, pointing backwards (down, on the diagram), that the tire applies to the ground. By Newton's third law, the ground applies an equal and opposite force, therefore pointing forward (up), on the contact patch. This force is transmitted back to the car, accelerating it forward. It is easy to get confused with all this backward and forward action and reaction. Remember to think only about the forces on the tire and to ignore the forces on the ground, which point the opposite way. You will also recall that a tire has a limited ability to stick to the ground. Apply a force that is too large, and the tire slides. The maximum force that a tire can take depends on the weight applied to the tire: By Newton's second law, the weight on the tire depends on the fraction of the car's mass that the tire must support and the acceleration of gravity, It is critical to separate the geometrical, or kinematic, aspects of weight transfer from the mass of the car. Imagine two cars with the same geometry but different masses (weights). In a one Separating kinematics from mass, then, we have for the weight Finally, by Newton's second law again, the acceleration of the tire due to the force So, in an approximate way, we can consider the available acceleration from a tire independently of details of weight transfer. The tire will give you so many gees and that's that. This is the essential idea of the traction budget. What you do with your budget is your affair. If you have a tire that will give you one Rather than trying to deal with this formula, there is a convenient, visual representation of the traction budget in the circle of traction. Figure 2 The beauty of this representation is that the effects of weight transfer are factored out. So the circle remains approximately the same no matter what the load on a tire. In racing, of course, we try to spend our budget so as to stay as close to the limit, i.e. , the circular boundary, as possible. In street driving, we try to stay well inside the limit so that we have lots of traction available to react to unforeseen circumstances. I have emphasized that the circle is only an approximate representation of the truth. It is probably close enough to make a computer driving simulation that feels right (I'm pretty sure that "Hard Drivin' " and other such games use it). As mentioned, tire loads do cause slight, dynamic variations. Car characteristics also give rise to variations. Imagine a car with slippery tires in the back and sticky tires in the front. Such a car will tend to oversteer by sliding. Its traction budget will not look like a circle. Figure 3 A traction budget diagram for a poorly handling car. The traction budget is a versatile and simple technique for analyzing and visualizing car handling. The same technique can be applied to developing driver's skills, planning the line around a course, and diagnosing handling problems. converted by: rck@home.net Thu Sep 29 14:11:06 PDT 1994 Discuss this article in the forums
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