Shareware Amateurs vs. Shareware Professionals
Why is it that some shareware developers seem to be hugely successful in financial terms, growing their sales from scratch to generate tens of thousands of dollars in income, while the vast majority struggle to generate even a handful of sales? The answer can be found by exploring the difference in mindsets between both groups. For convenience we'll label them as the professional and the amateur.
First, let's examine the...
Product Development Cycle
After the first pass through this cycle, the initial results for the amateur and the professional may be virtually identical. But whereas the amateur typically stops after the first pass, the professional understands that this is just the beginning. Let's say they each release products that initially generate $100 per month in sales. The amateur will often conclude that the product is a failure, perhaps make a few minor revisions that don't help much, and then move onto the next product. But the professional says, "How can I get to $200 per month?" By iterating through this cycle of refinement and re-release many times (often more than ten times over a period of several years), the professional may ultimately end up with a hit that generates thousands of dollars in monthly income. To the amateur that initial $100 per month is seen as a flop. To the professional, however, it is seen as a seed. The professional understands that the initial launch is only the first step in a long stream of future updates and refinements, not just to the product but also to the sales system and the marketing plan. Here's why this works:
In order to make a single shareware sale, there are an enormous number of factors that must all come together synergistically. The chance of getting all these factors correct on the initial release is slim to none. Let's say there are only ten critical factors in making a shareware sale (the quality of the product, the market demand for the product, the effectiveness of your registration incentives, the effectiveness of your ordering system, the file size of your shareware demo, and so on). And let's say that for each factor there is a range of effectiveness from 0% to 100%. Understand this: these factors don't add -- they multiply! If all of your critical factors are at 100%, but just one is at 0%, that means you could be getting zero sales, even though you did most things perfectly. For instance, you could have a truly brilliant product, but if people don't feel secure using your order form, that single flaw could cost you most of your potential sales.
What if each of these 10 factors was at 60% effectiveness? Do you realize that this means you're only getting 0.610 = 0.6% of the sales you could be getting. Even if each factor is at 90% effectiveness, that's still only 35% of optimal. Obviously this model is oversimplified. My goal is to dispel the prevailing myth that if each part of your ordering pathway is "good but not great," that your final sales will be good too -- the reality is that lots of good factors multiply together to create "utterly dismal." Here's the formula: (Good but not great)N = Utterly dismal (for a sufficiently large N). If everything about your product is just good (say 60% of optimal), this doesn't mean you'll be getting 60% of the potential sales. It means you're more likely getting less than 1% of the sales you could be getting. Refining the critical success factors and making each part of your product, your sales system, and your marketing just a little bit better with each consecutive release is how you grow your sales massively over time. It isn't out of the question that you can double or triple your sales in a day by doing this. See this article for some ideas on that.
Now the truth of the matter is that most initial releases are nowhere near averaging 60% effectiveness for all critical success factors. Especially for first-time developers, there are probably many factors that are at 10% or less. The headline on your product web page, for instance, may be nonexistent or poorly written. Your product may have bugs or compatibility problems that prevent many people from running it. Your web site may look unprofessional and scare potential customers away. You may not have even scratched the surface of all the marketing you should be doing. Perhaps you only have one product and aren't experiencing the benefits of cross-selling other products. It's entirely possible that when all these factors come together, you may be generating something like 0.01% of the potential results that your product is capable of, if you were continue to nurture its development.
Selling software through shareware channels is very different than selling software at retail. With try-before-you buy, there are a huge number of steps each potential customer can go through before buying, any one of which can kill the sale. Just one suboptimal factor can cost you most of your potential sales, and when combined, multiple suboptimal factors may be tossing out potential customers left and right. Picture a ball rolling down a pipe with ten holes. If the ball passes all the way through the pipe without falling through any holes, you make a sale. But if the ball falls through even one of those ten holes, the sale is lost. The way you get your product from dismal sales to outstanding sales is by systematically identifying and plugging those holes.
Having been in this industry for many years, I've seen this cycle repeat itself again and again. You would be absolutely amazed at how many of the greatest shareware hits experienced dismal sales after their initial release... sometimes even no sales at all in the entire first year. But the developers turned them into hits by continuously improving those critical success factors over a period of years.
So which is the better approach? To release five products in five years, each at 0.01% effectiveness, or to raise a single product from 0.01% to 2%? If 0.01% makes you an average of $100 per month, the first scenario will get you to $500 per month, and this is exactly what amateur developers do. But the second scenario will get you to $20,000 per month with just one product, and it requires less work too.
There are three good reasons why experienced professional shareware developers are often able to release more consistent hits than less experienced amateurs. First, the pros have already plugged many of the holes in their system that are shared by all products, such as optimizing their web sites to sell, refining the ordering process, implementing a money-back guarantee, crafting a solid marketing plan, gaining excellent search engine placement, etc. So when a new product is released, it inherits the benefits of prior system-wide optimization work. Secondly, the pros can apply the wisdom gained from refining each previous product to any new release, so when they release a new product, they've already eliminated all the obvious sale-killers that still plague amateur developers. And thirdly, the pros have already internalized the attitude that the first release is just the beginning; thus, they expect to continue to refine the product and immediately start listening to user feedback to help them locate new holes that need to be plugged.
It is rare in the extreme that a developer's initial release will be anywhere near its full potential, even if the developer has vast experience. If you release a new shareware product, I guarantee it's going to be riddled with flaws, and it's probably earning less than 1% of its potential. If you raise each of ten critical success factors by just 5%, you'll increase your sales by 60%. And if you do this over and over again, you'll see your monthly sales gradually climb: $100... $160... $250... $400... $650... $1000... $1700... $2700... $4300... $6900... $11,000... $18,000... and so on. Note that you don't even reach $1000 per month until the 5th iteration!!!
In order to improve these critical success factors, you have to confront the brutal, objective facts. Invite others to evaluate your product, your web site, and your ordering system. This requires putting your ego aside and being as open-minded as possible. Find out how others are marketing their products (feel free to ask in our developer forums if you'd like). Listen to what others have to say; don't delude yourself by trying to persuade them you're right and they're wrong. Don't worry about trying to make everything perfect all at once. But see if you can increase several critical success factors by a small amount with each successive release. For instance, you might try to make your product page just 20% more effective, your registration incentives 10% more enticing, your product interface 30% more intuitive, and so on.
As a personal example, shortly after I released Dweep in mid-1999, I began getting requests for an expansion pack of more levels. So I released an expansion pack. Players also complained that Dweep moved too slow and needed a speed control. So I added a speed control. Then players wanted another expansion pack, so I released that. Then players wanted a level editor, so I added that. Then players wanted to be able to post their own levels, so I added a free levels archive. That turned out to be too much work to maintain, so I eventually took it down and replaced it with a forum where players can post their own levels, which has been working out wonderfully. During this time I also made major revisions to the web site, the marketing process, the ordering system, cross-promotions with others games, and the price (raising it from $9.95 to $24.95 while increasing the number of levels from 30 to 152). Most of Dweep's sales were a result of these later refinements, not the initial release.
The amateur mindset leaves most of the potential rewards forever untapped, wallowing below 1% of the true potential. But professionals keep going... treating that shareware product as a tree that must be patiently watered before it bears a full harvest of fruit. I suppose you could say that the amateur sees the glass as 99.99% empty, while the professional sees it at 0.01% full.
Now lets explore the differences between shareware amateurs and professionals in terms of...
The amateur sees personal development in narrow, monodimensional terms -- i.e. becoming a better developer. Efforts are focused on acquiring more knowledge within this limited field. A shareware amateur's bookshelf will be dominated by books within a narrow field, such as software development, virtually ignoring other crucial parts of the business like marketing and sales.
By contrast the professional takes a holistic approach. The professional understands that all areas of one's life are intertwined, and that a weakness in one area (such as financial management) can detract from strengths in other areas (such as programming). The professional's bookshelf will likely be filled with a varied mix of books on topics such as business, marketing, sales, finance, technology, psychology, philosophy, health, and relationships. The professional keeps an open mind to acquiring knowledge through a variety of media, perhaps reading a book on software development, having a discussion with peers about marketing, listening to an audio program on time management, and attending a seminar on sales techniques. The professional seeks to advance on multiple fronts, understading that a 10% improvement in five different areas will yield better results than a 50% improvement in just one.
The amateur guards knowledge as a scarce resource... a competitive edge. Thus, the amateur rarely becomes known in professional circles, thus missing out on scores of lucrative opportunities that professionals frequently share with each other. This attitude constricts the flow of new knowledge back to the amateur, and the result is that the amateur is cut-off and isolated from the "inner circle" of the highly successful within his/her industry. Few bother to help the amateur directly because the amateur has never done anything for them and is relatively unknown. The amateur is stuck in a downward spiral of scarcity where growing the business feels like climbing a mountain.
Conversely, the professional understands the importance of information flow and that passing on knowledge to others only deepens his/her own understanding. This sharing of knowledge plants seeds of abundance that benefit the professional for years to come. By giving openly and generously, the professional develops a positive reputation that attracts other professionals. An abundance of new opportunities flow to the professional through this network, seemingly without effort. This creates an upward spiral where the professional is able to leverage this network to grow his/her business with relative ease.
Finally, lets dive into the...
When results are weak, the amateur seeks security, comfort, and consolation. Amateurs want to know they aren't alone, so they find safety in numbers by holding group griping sessions in forums that attract other amateurs. Their inner insecurity makes it very hard for them to accept failure, so they're looking to put the blame elsewhere... on the failure of the shareware system, on the economy, etc. Amateurs look for validation of their position, seeking out "experts" who agree that success in their field is hopeless and that only the really lucky can succeed. When hearing of dismal sales from others, they feel more secure. Success stories are unnerving to the amateur, often making them feel anxious, envious, or resentful.
The professional, on the other hand, is emotionally secure. The professional seeks understanding and knowledge. The professional accepts personal responsibility for his/her results and is always looking to improve. When the professional suffers a setback, s/he wants to understand the causes, assuming that the reason for failure was a lack of understanding or skill that led to mistakes. The professional will suffer failures at least as big as the amateur, if not bigger, but the professional will learn from each experience and move forward with an even stronger plan.
You can't tell an early professional from an amateur purely by looking at a one-time snapshot of their results. The key differences are internal. Professionals and amateurs who start from scratch may begin on the same footing. After the first year their initial results may appear similar. But fast forward ten years.... Most likely the amateur will have given up and left the business or is still barely eeking out a living. Meanwhile the professional has become an established leader with a strong, sustainable income.
So what is the essential difference between the shareware amateur and the shareware professional? It can be summarized in just one word: fear. The amateur feels vulnerable, believing that certain things might happen which s/he will be unable to handle. The amateur doesn't want to deal with products that aren't selling well, avoids facing his/her deepest inadequacies, and seeks to manage fear by clinging to the familiar and the comfortable. Instead of pursuing the greatest opportunities, the amateur pursues the safest and most comfortable paths. For instance, an amateur who feels more comfortable programming than marketing will heavily favor programming projects, whether or not that's what the business needs most. The amateur ties much of his/her sense of self-worth to external factors, and when those factors are threatened, the amateur feels a strong urge to return to the safety of the comfort zone.
The professional, on the other hand, has internalized thoughts of security and abundance. The professional believes that no matter what happens, s/he'll be able to handle it. The professional doesn't cling to a comfort zone. When faced with change, s/he embraces it, seeks out the hidden opportunities, and charges boldly ahead. This isn't to say that professionals never feel fear; they do. The difference is that professionals turn and face their fears instead of shrinking from them.
Amateurs will normally not be consciously aware of their fears. Such fears will be hidden behind rationalizations such as, "I simply don't like marketing," "I'm genetically disadvantaged when it comes to planning," or "I feel like a scam artist when I write sales copy." Thinking about such tasks and projects will typically make the amateur feel a sense of discomfort, anxiety, or even dread, but they often won't consciously know why. When confronted about these shortcomings, the amateur will often become emotional, sarcastic, and defensive. But whereas the amateur addresses this problem by getting defensive and shrinking back into the comfort zone, the professional lets go of his/her ego and strives to become consciously aware of his/her fears, driving them into the open where they readily dissolve. A professional says, "I probably feel uncomfortable marketing right now because of my lack of experience, but I know other people who happen to love marketing. I'll talk to them to see what they like about it, get some book recommendations, and within a few years, I'll be outstanding at marketing as well." Alternatively, a professional might hire or partner with someone else who has the skills s/he lacks, but the decision will be made out of awareness of this deficiency, not from fear and denial.
These models of the amateur and the professional are abstractions of course. Between them lies a continuum where real people can be found. Hopefully you'll find the contrasts between these two poles helpful in continuing your own professional development.
Steve Pavlina is the CEO and founder of Dexterity Software and writes and speaks on software and computer gaming industry topics regularly. This article is Copyright © 2002 by Steve Pavlina.