This article on game design has been brought to you courtesy of John Garrison.
Don't worry, post-deconstructionalism won't even come up.
What we need are some tools to evaluate designs--some way to tell if they're
good or not. Let's start with a checklist which could be used in designing
a game and then try to make some concrete analysis of the entries.
Have a Hook
Have Good Replayablity and/or be Long
Make the Player Wait
Make the Player Start Over
Have the Success of the Player Depend of Arbitrary
Hook? What's this hook thing?
(To be continued...)
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Date this article was posted to GameDev.net: 7/16/1999
(Note that this date does not necessarily correspond to the date the article was written)
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