This article on game design has been brought to you courtesy of John Garrison.
Game Criticism Don't worry, post-deconstructionalism won't even come up. What we need are some tools to evaluate designs--some way to tell if they're good or not. Let's start with a checklist which could be used in designing a game and then try to make some concrete analysis of the entries. Do
Don't
Hook? What's this hook thing? (To be continued...)
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