Source Code to Windows 98
/* Source Code to Windows 98 -- Enjoy! */ #include "win31.h" #include "win95.h" #include "evenmore.h" #include "oldstuff.h" #include "billrulz.h" #define INSTALL = HARD char make_prog_look_big[1600000]; void main() { while(!CRASHED) { display_copyright_message(); display_bill_rules_message(); do_nothing_loop(); if (first_time_installation) { make_50_megabyte_swapfile(); do_nothing_loop(); totally_screw_up_HPFS_file_system(); search_and_destroy_the_rest_of_OS/2(); hang_system(); } write_something(anything); display_copyright_message(); do_nothing_loop(); do_some_stuff(); if (still_not_crashed) { display_copyright_message(); do_nothing_loop(); basically_run_windows_3.1(); do_nothing_loop(); do_nothing_loop(); } } if (detect_cache()) disable_cache(); if (fast_cpu()) { set_wait_states(lots); set_mouse(speed, very_slow); set_mouse(action, jumpy); set_mouse(reaction, sometimes); } /* printf("Welcome to Windows 3.11"); */ /* printf("Welcome to Windows 95"); */ printf("Welcome to Windows 98"); if (system_ok()) crash(to_dos_prompt) else system_memory = open("a:\swp0001.swp", O_CREATE); while(something) { sleep(5); get_user_input(); sleep(5); act_on_user_input(); sleep(5); } create_general_protection_fault(); }

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Date this article was posted to GameDev.net: 7/16/1999
(Note that this date does not necessarily correspond to the date the article was written)

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