From pdxgate!usenet.ee.pdx.edu!reed!henson!news.u.washington.edu!usenet.coe.montana.edu!caen!uunet!mcsun!sun4nl!bsoatr!bskewe!kewe Tue Mar  2 15:21:37 PST 1993


In article  douglasg@gr.hp.com writes:

  > 
  > I'm looking for an algorithm which determines if a point
  > falls within an arbitrary (convex or concave) polygon.
  > 
  > Thanks,
  > 
  > Douglas Gennetten
  > Hewlett-Packard
  > 
  > 
  >

BOOLEAN PointInsideOfPolygon ( POLYGOON *P, VECTOR2D *p )
  {
  VECTOR2D o, v, w;
  INDEX    ncross, N, n;

  ncros             = 0;
  N                 = PolygonLength(P);   /* Number of vertices */
  GivePolygonVertex ( P, N, &o );

  for ( n=1; n<=N; n++ )
    {
    GivePolygonVertex ( P, n, &v );

    if ( o.x >= p->x && v.x <  p->x ||
	 o.x <  p->x && v.x >= p->x  )
      {
      w.x = p->x;
      LinearInterpolation ( &o, &v, &w );

      if ( w.x == p->x && w.y == p->y )
	return(TRUE);
      else if ( w.y > p->y )
	ncross++;
      }

    CopyVector2d ( &v, &o );
    }

  if ( ncross%2 == 0 )
    return(FALSE);
  else
    return(TRUE);
  }

Cornelis Wessels
kewe@bskewe.atr.bso.nl

Krommenoord 14
3079 ZT  ROTTERDAM
The Netherlands
+31 - 10 - 4826394

Discuss this article in the forums


Date this article was posted to GameDev.net: 7/16/1999
(Note that this date does not necessarily correspond to the date the article was written)

See Also:
Polygons

© 1999-2011 Gamedev.net. All rights reserved. Terms of Use Privacy Policy
Comments? Questions? Feedback? Click here!